San Francisco is practically the reductio ad absurdum of gentrification: It’s already land limited on three sides by water, and the massive rise of the tech industry over the last few decades has dramatically increased both the population of the area and its wealth. [...]
But the blame shouldn’t go to the tech companies or their employees moving to San Francisco, however despicable some might be. Blame San Francisco for being pleasant, and its policymakers for being foolish
— Quartz
Before the buses became a symbol for San Francisco’s gentrification woes, they were just a fleet of several hundred private coaches that whisked some seventeen thousand workers around San Francisco and to and from the Silicon Valley campuses of such companies as Apple, Google, and Genentech. [...]
San Francisco is deep into a second tech boom—and, with it, many less affluent workers are getting priced out of the city.
— newyorker.com
Microsoft researchers have enabled elevators in a company building to detect the likelihood that a person walking by will want to board it. The camera in a Microsoft Kinect — positioned in the ceiling — tracked for months the behaviors of people who got on the elevators vs. those who bypassed the elevators on their way to a nearby cafeteria. That data fed an artificial intelligence system, which taught itself to identify the behaviors indicating who wanted to board an elevator and who didn’t. — washingtonpost.com
Several readers are reporting that a snowblower has accidentally knocked into and shattered one of the large glass panels at Apple’s iconic 5th avenue Apple Store. That’s one of 15 panels, and those large slices of glass were installed a couple of years ago. — 9to5mac.com
The particular danger of TEDification to the design disciplines, I think, is its core message that the chief obstacle to our discovering grand solutions to global problems — to achieving the grand design, to "making a comprehensive entity," as that reviewer of Big History applauded — is our lack of sufficient connection. What we need, we're told, is a seamless web of ideas, capital, products and data. — Places Journal
"We are living through the era of the TED Talk, much like an earlier generation lived through the era of the World's Fair, wondrous about our new world in the making," writes Simon Sadler on Places. "TEDification endows capitalism and globalization with a credible spiritual and ethical mission... View full entry
Late in 2011, [Zappos CEO] Hsieh became even more legendary by announcing almost larkishly that he’d be leading a $350 million effort to rejuvenate a blighted stretch of Las Vegas’ downtown […]
His plan was to spend much of his own personal fortune to transform this lifeless area about a mile north of the neon blitz of the Strip into an entrepreneurial tech nirvana. [...]
Doubters have no place in the ecosystem. Pragmatists stand little chance. A love of hyperbole prevails.
— Wired
[...] developer Ben Miller says, until now, it’s been impossible for local people to invest in development right across the street.
“Who owns your environment? You don’t know,” he says. “Who’s building your environment, who’s building your city? Not you.”
Miller is co-founder of the group Fundrise, which has started selling shares of private real estate projects to the public online. [...]
First they bought 1351 H Street with private capital, then crowdfunded about a third of it.
— marketplace.org
Related: Crowdfunding Startups Let You Be Your City's Urban Planner View full entry
What we do know: the Hyperloop is a fantastic, gee-whiz! prospect that, in an idealized and seamless application, would get between A and B faster than we ever imagined. But whether the Hyperloop actually can (or should) be built is still very much unclear. Ever since Elon Musk (PayPal, Tesla... View full entry
London-designer Asif Khan's pavilion for the Sochi 2014 Olympics is essentially a building-sized pin screen, capable of transforming its facade into 3D projections of visitors' faces. Khan designed the pavilion for MegaFon, the general partner of the Sochi Winter Olympics and one of Russia's... View full entry
Yesterday, DS+R announced in their proposal for MoMA's redesign that the American Folk Art Museum would have to be demolished. Backlash from the #folkMoMA community quickly arose: architects and critics called the choice callous and unsustainable, outraged not only by the Folk Art Museum's... View full entry
NCARB continues its ongoing streak of system advances with their new MyIDP mobile app. The app can perhaps be handy for any of you iPhone-using interns working through your experience hours for the Intern Development Program. MyIDP was designed for interns who have already established an NCARB... View full entry
Stand your ground, the U.S. debut of the "Considering the Quake: Seismic Design on the Edge" exhibition will be on Feb. 13, 2014 at the AIA's Center for Architecture in New York.
Based on resilient-design research gathered by the exhibition's curators Professor Ghyslaine McClure and Dr. Effie Bouras, it highlights not only the artistic aspect of seismic design, but also its more hidden — and crucial — scientific side.
— bustler.net
Here are some notable works that will be included in the upcoming exhibition: Find out more on Bustler. View full entry
In doing press for the film, Jonze has repeatedly credited New York architects Elizabeth Diller and Ricardo Scofidio, AIA, founding principals of Diller Scofidio + Renfro, with helping him devise the feel of his settings. Diller took time to chat with ARCHITECT about the film, as well as the uncanny qualities of the near-future and why she generally prefers murder stories to sci-fi. — architectmagazine.com
Texas has seen the future of the public library, and it looks a lot like an Apple Store [...].
Even the librarians imitate Apple’s dress code, wearing matching shirts and that standard-bearer of geek-chic, the hoodie. But this $2.3 million library might be most notable for what it does not have — any actual books.
That makes Bexar County’s BiblioTech the nation’s only bookless public library.
— washingtonpost.com
For a few years I’ve thought about how one might design a game where the architecture was the central character. I’m particularly fond of temples, palaces, mosques, monasteries and other buildings which combine exquisite artistry with a potential for exploration and mystery. The main problem was how to make an interactive experience out of this. — thefoxisblack.com