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Architecture's influence in video game design has reached new heights over the years, providing architects and video game designers the ability to blend digital computation, mesmerizing graphics, and unforgettable worlds gamers can explore and get lost within. Manifold Garden is one such example... View full entry
For a few years I’ve thought about how one might design a game where the architecture was the central character. I’m particularly fond of temples, palaces, mosques, monasteries and other buildings which combine exquisite artistry with a potential for exploration and mystery. The main problem was how to make an interactive experience out of this. — thefoxisblack.com