“Part of the research I did for that game is I went around to Alcatraz in San Francisco because I wanted to have a level where you break into a prison,” Chris Delay, one of Introversion’s co-founders said in an interview.
“I started working on how to simulate a prison and how it was going to work. It was then that it occurred to me that building a prison was quite good fun, and that it shouldn’t be, but it is.”
— business.financialpost.com
How much have books or film influenced your sense and recognition of place were you've never been before? And how about games, as developers push for more accurate and realistic map models? How will the ability to interface with all aspects of real-world data affect our future perception of space... View full entry »
The way to find the sort of transcendence Coulter is looking for is to achieve "flow" [...]. Simplistically, flow is when someone becomes one with an experience, whether that be contained in a game or a building.
This type of flow is present in "Snake the Planet!", which merges interaction design and architecture.
— huffingtonpost.com
Containing almost a 1000 questions, the Modern Architecture Game provides the base for an evening full of insights in the world’s most famous architects, buildings and trends of the Western architecture, all through the roll of a dice. The goal is simple: To reach the heart of the board before anyone else. This is done by moving your way through questions of six different categories: Visuals, Architect, Project, Style, Influence and Quote. — NEXT Architects Archinect profile
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