“if augmented reality really catches on, and an internet environment overlaid on our real world surroundings becomes common, what will be the rules around using that augmented space?" [...]
Could you sell, lease, or subdivide the digital rights to your own home, yard, or lobby? Could you extract a toll, tax, or commission from virtual usage? — bldgblog.com
Referencing multiple, international cases of private property disputes over the mega-popular Pokémon Go game, Geoff Manaugh floats the idea of zoning regulations for virtual and augmented reality instances.As players wander through public and private spaces alike to catch 'em all, they inevitably...
Moscow City Hall has announced the launch of its own version of online game “Pokemon Go.” Russians will be asked to find and "catch" historical figures in the streets of the capital via an app called “Know Moscow.Photo.”
[...] people will be able to catch and take a selfie with [...] Yury Gagarin, Alexander Pushkin, Pyotr Chaikovsky, [founder of the first Russian university] Mikhail Lomonosov, Ivan the Terrible, Peter the Great, Napoleon Bonaparte and the tsar Aleksei Mikhailovich,” [...] — The Moscow Times
Related stories in the Archinect news:No, Pokémon Go is not an urban fantasy for the new flaneurMoscow's metro expansion moves ahead of scheduleMoscow's iconic Shukhov Tower added to World Monuments Fund Watch List
Frank Lloyd Wright, level designer? That’s what artist William Chyr was thinking, from the moment he crossed the threshold at the Robie House...It was a rare IRL architectural excursion, as Chyr has been immersed in building the digital levels of Manifold Garden, his first-person 3D exploration game in which you defy gravity in order to walk up walls, fall through windows, and launch yourself from one side to the other of an infinite stepwell, [while] solving increasingly difficult puzzles. — Curbed
Alexandra Lange interviews video game designer William Chyr on his upcoming game, “Manifold Garden”, which is due for a January 2017 release on PlayStation 4. “Chyr has slowly incorporated more architectural references,” Lange writes, ”stretching back through the centuries and including...
Although the game was simulating an environment from 1989, urban planners these days still run into problems trying to get officials to think about their city in the long run. Climate change and sea level rise is a very crystalline example of the way city officials get in their own way and set themselves up for larger obstacles later on [...]
Playing SimCity 2000 nowadays is a strange but wonderful way to realize what defines a city is not what it currently is, but what it could be. — inverse.com
More on simulations and gameplay for city planning:SimCity and beyond: the history of city-building gamesThree guiding principles for a fine fake metropolis"Cards Against Urbanity," the hilarious and surreal urban planning gameCalifornia Water Crisis? Now there's a board game for that!As It Lays...
[Cards Against Urbanity] works like this: One person plays a card that poses a question or fill-in-the-blank, like “The Mayor got in trouble for crowdsourcing ________”. Each other player plays a card that they think represents the “best” answer, like “The poor door,” “NIMBYs,” or “A stress ball shaped like Richard Florida.”
The first player chooses their favorite answer, many laughs are had, and at some point, if at least one player is sober enough to keep score, one is crowned the winner. — nextcity.org
Cities are everywhere. Billions of us live in them, and many of us think we could do a better job than the planners. But for the past 26 years dating back to the original SimCity, we've mostly been proving that idea false. [...]
And now, here, I'm going to take you on a whirlwind tour through the history of the city-building genre—from its antecedents to the hot new thing. — arstechnica.com
What would you do about the drought if you were Jerry Brown? A new 2-3 player board game by Bay Area-based graphic designer Alfred Twu allows you to play the politics of water in California.
Twu specializes in designing games that try and have fun with complex issues. Currently, he is developing one called “California Housing Crisis” that deals with San Francisco’s runaway housing costs, and he previously designed a fantasy map for a U.S. national high speed rail system that went viral. — blogs.kcrw.com
Different policy debates come into play throughout the game and the player is tasked with making choices that will affect the final rent – for instance build in high-cost neighborhoods, pay workers prevailing wages, expend public money to subsidize the building, or to give in and accept higher rents than desired. — chpcny.org
The rent is too damn high, but so are a lot of other development costs. In this simulation game by NYC's Citizens Housing Planning Council, players go through the steps of planning a NYC rental in the current economic climate – complete with housing shortage and gentrifying neighborhoods.After...
Welcome, Player 1! You can now play the classic arcade game PAC-MAN in Google Maps with streets as your maze. Avoid Blinky, Pinky, Inky, (and Clyde!) as you swerve the streets of some famous places around the world. But eat the pac-dots fast, because this game will only be around for a little while. — googlemaps.com
But the intricate fantasy environments imagined for games like GTA V may well prove more useful than they seem. Now the technologies and tools developed by this multibillion dollar entertainment industry are making changes in the real world.
John Isaacs, a lecturer in computing at the University of Abertay, is one of those exploring the possibilities of game engines. In 2011, he developed an urban mapping application for his PhD project. — theguardian.com
Florida State University College of Education's Fengfeng Ke, an assistant professor in the Educational Psychology and Learning Systems department, is creating a computer game called Earthquake Rebuild that encourages creativity in design and uses architecture to teach geometry and other math skills. Ke and her team of fellow educators have been awarded a $549,937 National Science Foundation grant to support the creation of this game-based learning platform. — news.fsu.edu
“Part of the research I did for that game is I went around to Alcatraz in San Francisco because I wanted to have a level where you break into a prison,” Chris Delay, one of Introversion’s co-founders said in an interview.
“I started working on how to simulate a prison and how it was going to work. It was then that it occurred to me that building a prison was quite good fun, and that it shouldn’t be, but it is.” — business.financialpost.com
How much have books or film influenced your sense and recognition of place were you've never been before? And how about games, as developers push for more accurate and realistic map models? How will the ability to interface with all aspects of real-world data affect our future perception of space...
The way to find the sort of transcendence Coulter is looking for is to achieve "flow" [...]. Simplistically, flow is when someone becomes one with an experience, whether that be contained in a game or a building.
This type of flow is present in "Snake the Planet!", which merges interaction design and architecture. — huffingtonpost.com
Containing almost a 1000 questions, the Modern Architecture Game provides the base for an evening full of insights in the world’s most famous architects, buildings and trends of the Western architecture, all through the roll of a dice. The goal is simple: To reach the heart of the board before anyone else. This is done by moving your way through questions of six different categories: Visuals, Architect, Project, Style, Influence and Quote. — NEXT Architects Archinect profile
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