Original 176 emoji join MoMA's permanent collection
Who would have thought that emoji would be revered within the same museum walls that display the paintings of Van Gogh and Picasso? [MoMA] recently added NTT DoCoMo's original set of 176 emoji to their permanent collection as a gift...In early December, MoMA will debut an installation detailing the evolution of emoji and “will present them in a new light (and no doubt inspire a few selfies)”, says Paul Galloway, MoMA Collection Specialist in the Department of Architecture and Design.
Thanks to a licensing agreement between MoMA and NTT DoCoMo, the museum's permanent collection now includes the original 176 emoji that altered digital communication as we know it today. Read more on Bustler.More on Archinect:"Never Built New York" catalogues alternative visions of the CityShow... View full entry
Digital Demands in Architecture: Kennesaw State remedies digital expansion for students
This post is brought to you by Kennesaw State University. Architecture’s relationship to technology is as old as the primitive hut. Material and construction technologies have shaped design and detailing throughout history. But with the dawn of the information age came a new category of... View full entry
Digital Elytrons. Latest Architecture Technology at the V&A Museum.
Todays, pavilions are an omnipresent type of building. Unburdened to a certain degree from constraints of conventional architectures, such as program or function, pavilion designs offer architects a reign of technological and formal possibilities. Architects are commissioned for designs, in which... View full entry
Defy gravity in the works of FLW, Tadao Ando, Louis Kahn in this upcoming video game
Frank Lloyd Wright, level designer? That’s what artist William Chyr was thinking, from the moment he crossed the threshold at the Robie House...It was a rare IRL architectural excursion, as Chyr has been immersed in building the digital levels of Manifold Garden, his first-person 3D exploration game in which you defy gravity in order to walk up walls, fall through windows, and launch yourself from one side to the other of an infinite stepwell, [while] solving increasingly difficult puzzles.
Alexandra Lange interviews video game designer William Chyr on his upcoming game, “Manifold Garden”, which is due for a January 2017 release on PlayStation 4. “Chyr has slowly incorporated more architectural references,” Lange writes, ”stretching back through the centuries and including... View full entry
Refik Anadol's new "data sculpture" unveiled at the SOM-designed 350 Mission in San Francisco
The first permanent publicly-viewable artwork by Refik Anadol, a media artist known for his immersive, site-specific light installations, was recently unveiled in San Francisco. Virtual Depictions: San Francisco, a series of "data sculptures" based on a publicly-available dataset, occupies a... View full entry
Apply now for the AA Visiting School Greece: Thessaloniki Revelations workshop
The AA Visiting School Greece program is getting ready for their Thessaloniki "Revelations" session, starting October 30 through November 9 at the Aristotle University of Thessaloniki. The collaborative workshop will investigate the urban fabric of the historic city of Thessaloniki through a... View full entry
Editor's Picks #428
Nicholas Korody interviewed Smiljan Radić. They discussed Architecture at the limits of instability. Therein Radić explains "In Chile, it’s better to do it really brut rather than try to do it perfectly...And here to do something brut it's cheap, but in Europe it's really... View full entry
This studio illustrates Minecraft's architectural capabilities to create imaginary worlds
The BlockWorks studio proves, yet again, that architects can use Minecraft as a design tool to produce rather magical results with impressive detail. The team of architects, designers, and animators envision mystical cubic worlds in response to what they refer to as "Briefs", which include... View full entry
Syracuse University student and faculty work: a review of Trans(inter)ference
What is iconic in architecture? It's a debate that will never be settled precisely because the definition of "icon" is perennially changing to reflect the culture from which it derives. An icon, after all, is not necessarily a classic, and this inherent tension is partly what fuels... View full entry
Winners of the MORPHING book giveaway
In Archinect's latest book giveaway, we received over 100 responses for MORPHING: A Guide to Mathematical Transformations for Architects and Designers. Authored by Design Topology Lab founder Joseph Choma, Morphing is a pedagogical guide that can help architects, designers, students, and... View full entry
VIDEO: Luftwerk's INsite performance at the Farnsworth House
INsite by Chicago-based Luftwerk put Mies van der Rohe's Farnsworth House in the public eye yet again this past October in Plano, Illinois. Spectators got to see the Miesian landmark transformed into a structure of light and sound through site-specific digital video projections directed by Liviu... View full entry
ACADIA Conference 2014: Architectural Auto Show
Acadia 2014 was presented this year at the USC School of Architecture in Los Angles from October 23-25. The term "Design Agency" was the cornerstone term of discourse through out the conference. It would be considered from different angles, including but not limited to: materiality, fabrication... View full entry
Vying for Attention: Reporting from ACADIA Conference, Day 3
Day one at Acadia 2014 found us in the 2D world. Day Two in reality. Day Three was to be somewhere in-between those. It found us dealing with Temporal and Data Agency. Temporal dealing with time and Data with evaluation. A mixing of the two worlds was at play. We weren’t here nor there... View full entry
Architecture in Flux: Reporting from ACADIA Conference, Day 1
Proof of concept, experiments, process, a shot in the dark. The Acadia Conference of 2014 started off sounding more like a science conference than a forum for cutting edge architectural exploration. Topics such as walls, threshold, corner, access, and sketching were far from the main topics of... View full entry
The boolean-created “Situation Room” at the Storefront for Art + Architecture
Immersed in a neon bubblegum pink shell, walking through the Situation Room gives viewers a fascinating perspective of the digital and physical environments. Designed by MARC FORNES / THEVERYMANY in collaboration with sound artist Jana Winderen, the installation was created by 20 spheres of various sizes fused by boolean operations. Storefront for Art and Architecture NYC commissioned the project for the WorldWide Storefront initiative launch.
Here's a sneak peek of the installation:Read more about it on Bustler. View full entry