This post is brought to you by Splendid 4D Studio.The team at Splendid 4D Studio is partnering with architects and real estate companies to develop flawless apps for showcasing projects and properties. Leveraging virtual reality integration, Splendid 4D Studio takes presentations to the next...
Hyper-Reality is a concept film by Keiichi Matsuda. It presents a provocative and kaleidoscopic new vision of the future, where physical and virtual realities have merged, and the city is saturated in media. — hyper-reality.co
"Our physical and virtual realities are becoming increasingly intertwined. Technologies such as VR, augmented reality, wearables, and the internet of things are pointing to a world where technology will envelop every aspect of our lives. It will be the glue between every interaction and...
Some people think VR is a second class reality. I am not sure of that — aeon.com
Today's podcast guests are NBBJ Managing Partner Steve McConnell and John SanGiovanni, co-founder of Visual Vocal, a new company bringing virtual and augmented reality systems to the architecture industry. As an investor in Visual Vocal, NBBJ plans to foster the company in all of its design...
NBBJ and Visual Vocal will leverage current-generation VR and augmented reality (AR) systems, with a near-term focus on mobile VR platforms for optimal accessibility and scale. While a number of firms in the design industry have examined the promise of VR, this partnership marks the first instance of an established design firm incubating a VR startup inside its own offices and developing new tools to improve decision-making and remove waste from the design process. — 12newsnow.com
More from the VR-desk on Archinect:Virtually Inevitable – VR and AR, IRL on Archinect Sessions #51"A blueprint can give you an idea, but this cements it for you.” – VR's promising future in architectural communicationsAre virtual reality systems sexist?Using virtual reality to bridge the gap...
Virtual Reality is very much here, in all its messy, beautiful, uncanny glory. The gee-whiz factor notwithstanding, the technology holds a bevy of architectural applications and implications, and manages to hold a mirror up to the built environment to show us things that we couldn't understand...
After staging [a 48-hr long continuous VR experience], [Thorsten] Wiedemann is convinced that “long period VR trips” are possible, and that current technology is sufficient for such purposes. The only problem was when he had a panic attack after the 25th hour, when he was pretty close to giving up.
“I had no physical problems, no burning eyes, killing headaches or nausea,” Wiedemann says. “The path to the future is now prepared..." — the Creators Project
Related:This augmented reality helmet could revolutionize the construction siteRendered reality: the VR journalism of Emblematic GroupUsing virtual reality to bridge the gap between architect and client
LHB has become one of the nation’s first design firms to incorporate virtual reality, or VR, across the sweep of its in-house teams [...]
“With VR, you can inhabit the space in full scale...You get a far more physical sense of what that space is going to be.” [...]
Virtual reality also has potential to be “the great equalizer,” LHB’s Fischer noted. A middle-school maintenance worker can put on a VR headset and notice design flaws that might go unnoticed by project managers. — startribune.com
More from the VR-desk:Rendered reality: the VR journalism of Emblematic GroupAre virtual reality systems sexist?Using virtual reality to bridge the gap between architect and clientDrury architecture students are experimenting with virtual reality technology Oculus RiftSpacemaker VR lets designers...
That headline paraphrases the research question of Danah Boyd, who, as a computer science student in 2000, wrote her bachelor thesis on whether VR systems were being designed in such a way to defer to, biologically, the male gaze. The research is in no way definitive, but probes an essential...
architects at Tsoi/Kobus & Associates in Cambridge have started using the processing system that powers virtual reality games to put clients inside development projects before they are built.
Using a cloud-based system called Revizto, architects can create a digital hospital down to the last brick, and then invite a client to “walk” through the space to see if the ceilings are high enough or the windows provide enough light. — betaboston.com
Firms like Tsoi/Kobus are beginning to experiment with multiple immersive, interactive media for clients to tour buildings, often in advance of making any physical models. Clients can be virtually transported into the design's space by wearing an Oculus VR headset, or by being inside a specially...
Epic Games, the company best known for Gears of War, has a very different plan for this generation of video games — one that expands far beyond what games are typically assumed to be. [...]
In this future, or present if you ask Sweeney, lessons learned from one field, say an architect designing a virtual building, can be applied to games or film, and likewise. Sweeney believes the potential application of the engine across all fields increases exponentially as information is shared. — theverge.com
Google announced today it’s making a platform available to museums that enables them to build mobile applications that take advantage of Google technology, including Street View and YouTube, to bring their exhibits to anyone with a smartphone. Through partnerships between museums worldwide and the Google Cultural Institute, there are now 11 museums and cultural institutions that have participated in this pilot project to date; their apps are live now on Google Play. — techcrunch.com
People often compare Minecraft to LEGO; both support open-ended creation (once you’ve mastered the crafting table, you can build nearly anything) and, of course, they share an essential blockiness. But I think this comparison is misleading, because a LEGO set always includes instructions, and Minecraft comes with none.
Minecraft is a game about creation, yes. But it is just as much a game about secret knowledge. — Medium
I’m a quiet fan of these urban explorers, people who devote time to poking around abandoned buildings or “haikyo”.... And because I’ve spent so much time inhabiting digital rooms myself, I often think about how time decays digital structures. I imagine all of the strings of text that have come before or after mine that similarly disappeared into the void. But what happens when those spaces stick around, as in a virtual world—when they can’t physically decay? — theatlantic.com
For the last 18 months, Assistant Professor David Beach and senior architecture student Sam McBride have been working on a program that allows designers and clients alike to physically experience a building...before a single brick is laid.
This designing process Beach and McBride have developed is highly interactive. It focuses on making technology like this available for architects around the world. What's more, systems like this are becoming more available for consumers. — ksmu.org
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