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    The Good and The Bad

    bryan boyer Feb 27 '06 1

    The good news is, I finally figured out how to get usable surface geometries out of Cinema4D in such a way that Mastercam will let me make toolpaths for them. The (not really) bad (at all) news is that now I get to spend a lot of time in the basement routing said surfaces. Good thing these earphones and protective eye wear are so stylish!

     

     
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