No foam, no algebra
After spending some time working on functional code to modify the way lofting works in C4d, I began pursuing some more frivolous pursuits. The following images were generated by lofting together randomly generated splines. There's more information and a brief code sample on my site
While these experiments currently have no architectural use, I'm finding that more and more my project folders are being dotted with little bits of code here and there. It's outrightly satisfying to put parts of my old life as a software developer to use in the world of architecture. Writing code in a normal development environment is neat, but writing code inside a 3d app is even better because the results are much more exciting. More importantly, however, it's a bit freeing to know that if you don't like the way a piece of software is working you can probably change it.