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Autodesk has just announced the development of a new experimental generative AI design tool called Project Bernini, the latest addition to its Autodesk AI inventory for industry professionals and design students in every field. Project Bernini can reportedly be used to generate complex and... View full entry
The artist, architect, and environmentalist Maya Lin is set to release her inaugural generative art project. Titled Ghost Forest Seedlings, and produced by Pace Verso with Web3 art innovators E.A.T_WORKS, the work will be released on September 18 to align with Climate Week NYC. Ghost Forest... View full entry
Join us in celebrating The Blindspot Initiative, the latest book of projects and essays on design resistance and alternative modes of practice edited by Jose Sanchez at Archinect Outpost on Saturday, February 9th, 7-9pm. The evening will begin with a talk by Jose Sanchez and comments by... View full entry
Giuseppe Gallo, a PhD candidate in Architecture at the University of Palermo, has created a series of posters inspired by 9 Bjarke Ingels Group (BIG) projects. Gallo is the creative director of Mirabilia, a communication design studio based in Palermo, with a background in graphic design. ... View full entry
Twenty-one participants from 11 countries got to hone their skills in computational design and research during the AA Summer DLAB: ORANGE workshop at AA's London campus this past July. Building upon the last two Summer DLAB cycles, students worked side by side in researching and developing... View full entry
Hello Games has created its own periodic table of elements for the universe of No Man’s Sky ... This allows them to generate 1.8 quintillion planets that are all different from one another and built governing the inherent logic set forth. [...]
“It is no longer about designing a final object or a product, but about designing or configuring the system or the process of their formation—the underlying code, algorithm, or procedure that can generate not just one but multiple outcomes.”
— killscreen.com
More from the games chest on Archinect:Art of Intervention: One-to-One #34 with architect Abraham Burickson, founder of the immersive theater company, Odyssey WorksA tour of experiential magical realism games from the Triennale Game CollectionPokémon Go is forcing us to grapple with 'virtual... View full entry
“I set about programming algorithms to generate an imaginary city...One that I could populate with buildings and structures without having to draw or 3-D model.”
[Daniel] Brown begins by plugging random numbers into the program, which uses fractal mathematics to create unique shapes that resemble a 3-D graph. He spends several hours “exploring” the terrain until he finds an interesting form. Brown isolates the shape, and tweaks it until he arrives at something he likes.
— wired.com
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