[...] Argonne scientists are taking on a challenge not usually associated with sophisticated computing: urban design. They say that for such large-scale developments, expert opinions, or even standard modeling, will no longer do. Instead, we need detailed simulations that will integrate immense amounts of data into one framework and project different scenarios for the designers to consider. Their initial prototype, called LakeSim, focuses on Chicago Lakeside. — nextcity.org
Sixteen-year-old Mason Dimock can focus intently on one subject, thinks visually and spatially, and is interested in technology — skills that have helped him land a summer job designing for a construction company.
He and nine other Salt Lake City teens were selected for a pilot project by NeuroVersity, a company that aims to give students with autism or similar disorders the training they’ll need for careers. The students work with 3-D imaging software called SketchUp Make, developed by Google. — sltrib.com
As a revealing new exhibit at the Canadian Centre for Architecture shows, ambivalence about digital architecture was characteristic of most of the architects who pioneered it, including Peter Eisenman, Chuck Hoberman and Shoei Yoh. “The computer has become an opportunistic gadget for most of the profession,” Gehry tells the architect-cum-curator Greg Lynn in an interview for the exhibition catalogue. — forbes.com
Architectural practices and academic programs should rethink their wholesale replacement of teaching hand drawing and model making with computer skills alone. Digital tools can enhance the tactile interpretations of architectural concepts, and there should be room for teaching both when educating architects of the future. — nytimes.com
The NYT has published a few of the responses they're received about Michael Grave's recently published piece Architecture and the Lost Art of Drawing. To read some of the comments from Archinect users, click here.
Charles and Ray Eames, designers of the classic Eames lounge chair and major contributors to 20th century architecture and furniture designs, also dabbled in the mediums of film and animation. The Information Machine, sponsored by IBM, attempted to explain how and why the computer revolution was occurring and how it benefited regular people who, at that time, may not have ever even seen one in person. — gizmodo.com
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