Virtual Reality is very much here, in all its messy, beautiful, uncanny glory. The gee-whiz factor notwithstanding, the technology holds a bevy of architectural applications and implications, and manages to hold a mirror up to the built environment to show us things that we couldn't understand...
After staging [a 48-hr long continuous VR experience], [Thorsten] Wiedemann is convinced that “long period VR trips” are possible, and that current technology is sufficient for such purposes. The only problem was when he had a panic attack after the 25th hour, when he was pretty close to giving up.
“I had no physical problems, no burning eyes, killing headaches or nausea,” Wiedemann says. “The path to the future is now prepared..." — the Creators Project
Related:This augmented reality helmet could revolutionize the construction siteRendered reality: the VR journalism of Emblematic GroupUsing virtual reality to bridge the gap between architect and client
LHB has become one of the nation’s first design firms to incorporate virtual reality, or VR, across the sweep of its in-house teams [...]
“With VR, you can inhabit the space in full scale...You get a far more physical sense of what that space is going to be.” [...]
Virtual reality also has potential to be “the great equalizer,” LHB’s Fischer noted. A middle-school maintenance worker can put on a VR headset and notice design flaws that might go unnoticed by project managers. — startribune.com
More from the VR-desk:Rendered reality: the VR journalism of Emblematic GroupAre virtual reality systems sexist?Using virtual reality to bridge the gap between architect and clientDrury architecture students are experimenting with virtual reality technology Oculus RiftSpacemaker VR lets designers...
architects at Tsoi/Kobus & Associates in Cambridge have started using the processing system that powers virtual reality games to put clients inside development projects before they are built.
Using a cloud-based system called Revizto, architects can create a digital hospital down to the last brick, and then invite a client to “walk” through the space to see if the ceilings are high enough or the windows provide enough light. — betaboston.com
Firms like Tsoi/Kobus are beginning to experiment with multiple immersive, interactive media for clients to tour buildings, often in advance of making any physical models. Clients can be virtually transported into the design's space by wearing an Oculus VR headset, or by being inside a specially...
For the last 18 months, Assistant Professor David Beach and senior architecture student Sam McBride have been working on a program that allows designers and clients alike to physically experience a building...before a single brick is laid.
This designing process Beach and McBride have developed is highly interactive. It focuses on making technology like this available for architects around the world. What's more, systems like this are becoming more available for consumers. — ksmu.org
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