Syracuse University (Laura)



Sep '06 - Dec '06

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    It's too cold to swim.

    By Laura
    Nov 13, '06 1:06 PM EST

    At the beginning of every design project, I have high hopes for a classy, simple, ordered design that's based on the interactions of orthagonal forms to convey meaning and purpose and spacial quality.

    By the end of every project I have something that often looks cool, but is convoluted, my makeshift grid is discombobulated, and I have shapes that no one's ever heard of before. I honestly don't know how I manage to do it every time.

    Actually, my last project was beautifully simple like I wanted it to be, but it was because is was under check by my roommate|studio partner at the time. Oh how I miss those days.

    And clearly I have nothing else to say other than what I've been doing in studio, because it's that time again where I do nothing but. I can't believe that there are less than three weeks left for me to produce a final studio project. That's so terrifying.

    Here's what I have so far: It's an olympic sized community swimming pool in the park by our campus. The locker rooms are underneath the pool, which has pushed itself up against the side of a hill. There are all kinds of fun paths going through and over and underneath everything, and I rather like it, but I wish it didn't remind everyone of Zaha Hadid. I like her stuff, but that doesn't make me want to be her.




    • santa monica

      Three weeks? No problem! As a student (and later as a critic) I've found that the most successful projects have a simple idea and clearly execute that idea. Don't worry so much about an ordered design, but one that conveys your concepts. The study models look great, push on!

      Nov 13, 06 3:33 pm

      ahh, the age old complexification of the simple concept.
      i used to get frustrated by the same thing. don't worry. sometimes you need to roll with the transformations that your project is undergoing...more often than not it's the program having a dialogue with your concept and resolving the differences. just, whatever you do, don't try to "fake" these slight adjustments into some other system. keep the subtle hand and celebrate the subtle complexities(then maybe people won't try to compare your work to zaha).
      i've always liked to think about it like having nested logics. not all logics need to relate to an overall system, but instead they need to make sense within the systems that surround it and within the overall concept (don't mistake order for concept).

      Nov 13, 06 7:17 pm

      That's funny. I was talking about the same thing with my friend yesterday. I also like simple, clear designs, but always end up with some crazy shapes that I usually don't understand/know how to draw. Always. I never come up with the clear designs that I actually like. For example. In my current project, I don't think more than...1 or 2 rooms share a continuous floor plate. I like sectional shifts, but this is out of hand haha.

      Nov 14, 06 8:24 am

      That's sort of my problem, actually. I get obsessed with making an interesting section, and then I'm like, Whoah, what happened to my plan? I put my plans on the computer this time (I'm a second year and thus far all of my professors have asked for hand drawings), so as long as they don't change they can stay drawn the way they are on CAD, which is a nice feeling and yet somewhat disconcerting at the same time.

      Nov 14, 06 2:07 pm

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