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Developed by visualization experts from six universities in Baden-Württemberg with members of the Visualization Department of the High-Performance Computing Center Stuttgart (HLRS), a new project entitled "Virtual Collaboration Laboratories Baden-Württemberg" (KoLab) allows users in... View full entry
Panasonic announced in January 2020 that it has developed the world's first High Dynamic Range (HDR) capable ultra-high definition (UHD) VR eyeglasses that sport a comfortable fit, giving users the "feeling of wearing eyeglasses." In a field where VR is becoming a useful tool in client... View full entry
Bay View will soon become home to a new meeting and event space that focuses on virtual reality, for both work and play...Owners and brothers Ryan and Reid Spiering purchased the building two years ago with plans for a VR-related concept. Their initial interest was driven by a shared love for video games, but as architecture, engineering and construction professionals, they also saw opportunity for VR within the local market. — BizTimes
The two brothers built-out the 1,000-square-foot space that will house three separate VR areas. Each will have a "high-tech" headset, an overhead computer, and an HD screen, reports BizTimes. Rendering of meeting configuration. Ryan Spiering is a visualization and virtual reality specialist... View full entry
Faculty in the Department of Architecture have received a cash gift from Epic Games Inc. in support of their work on Virtual Places, a project that is adapting the company's virtual reality (VR) gaming engine, Unreal Engine 4 (UE4), for architectural and urban design. — Cornell University
Three Cornell professors used virtual reality to create and expand on their research project Virtual Places. The study of architecture and video games is a growing focus. Within academia and practice, VR is a tool which helps unpack architectural ideas for learning as well as creating... View full entry
The Arts District in downtown Los Angeles is filled with several must-see locations. Now home to one of the world's first fully immersive entertainment art park, Wisdome LA allows for visitors to enter into unforgettable audio and visual experience. The park features five fully immersive domes ... View full entry
[...] Penn State landscape architecture professor Timothy Baird and architecture professor José Duarte taught a new studio that engaged students in the study of one Brazilian favela via virtual reality (VR) technology. The studio, which paired architecture students with landscape architecture students, posited VR as a proxy for expensive site visits. “Developing countries can’t always afford consultants because of the distance and difficulty to travel,” says Baird [...] — Landscape Architecture Magazine
"Duarte, who has studied informal settlements across the globe, believes in their power to model emergent patterns of more sustainable resource consumption in the developing world, and in the ability for contemporary technology to decode how they work," the Landscape Architecture Magazine writes... View full entry
New virtual reality tours are giving Muscovites the chance to see the Russian capital as the socialist utopia envisioned by the city’s Soviet architects.
The new project, The Moscow That Never Was, lets visitors glimpse shelved Soviet landmarks as they should have appeared on Moscow’s streets using VR goggles.
— Calvert Journal
The 2-hour virtual/augmented reality tours through central Moscow feature utopian architectural projects that never quite saw the light of day, including the infamous Palace of the Soviets (imagined as the world's tallest building, crowned with a 300-ft Lenin statue), an alternate Lenin... View full entry
The importance of urban design goes far beyond feel-good aesthetics. A number of studies have shown that growing up in a city doubles the chances of someone developing schizophrenia, and increases the risk for other mental disorders such as depression and chronic anxiety. — BBC, Michael Bond
While it might appear as common intuitive knowledge, humans are strongly influenced by their context. In recent years, there has been a significant increase in studies on the connection between neuroscience and architecture. Last month, London's Conscious Cities Conference brought together... View full entry
This post is brought to you by Yulio. There’s no denying it: Virtual Reality (VR) creates a buzz. It’s exciting and attention-grabbing. It attracts and then holds. And keeps holding. Wherever you go, a pair of goggles instantly draws a crowd.For businesses in the Architecture and Interior... View full entry
“if augmented reality really catches on, and an internet environment overlaid on our real world surroundings becomes common, what will be the rules around using that augmented space?" [...]
Could you sell, lease, or subdivide the digital rights to your own home, yard, or lobby? Could you extract a toll, tax, or commission from virtual usage?
— bldgblog.com
Referencing multiple, international cases of private property disputes over the mega-popular Pokémon Go game, Geoff Manaugh floats the idea of zoning regulations for virtual and augmented reality instances.As players wander through public and private spaces alike to catch 'em all, they inevitably... View full entry
This post is brought to you by Yulio. AN INTRODUCTION TO VIRTUAL REALITY Though Virtual Reality (VR) is yet to truly break into the mainstream consumer market, it’s an industry growing at breakneck speed.With Deloitte Global predicting a $1bn year for the VR industry this year, and Digi Capital... View full entry
Some people think VR is a second class reality. I am not sure of that — aeon.com
There are some convincing points here by Australian philosopher and cognitive scientist David Chalmers. Just imagine how the humanities future is being shaped by the fast developing technologies. View full entry
Today's podcast guests are NBBJ Managing Partner Steve McConnell and John SanGiovanni, co-founder of Visual Vocal, a new company bringing virtual and augmented reality systems to the architecture industry. As an investor in Visual Vocal, NBBJ plans to foster the company in all of its design... View full entry
NBBJ and Visual Vocal will leverage current-generation VR and augmented reality (AR) systems, with a near-term focus on mobile VR platforms for optimal accessibility and scale. While a number of firms in the design industry have examined the promise of VR, this partnership marks the first instance of an established design firm incubating a VR startup inside its own offices and developing new tools to improve decision-making and remove waste from the design process. — 12newsnow.com
More from the VR-desk on Archinect:Virtually Inevitable – VR and AR, IRL on Archinect Sessions #51"A blueprint can give you an idea, but this cements it for you.” – VR's promising future in architectural communicationsAre virtual reality systems sexist?Using virtual reality to bridge the gap... View full entry
Virtual Reality is very much here, in all its messy, beautiful, uncanny glory. The gee-whiz factor notwithstanding, the technology holds a bevy of architectural applications and implications, and manages to hold a mirror up to the built environment to show us things that we couldn't understand... View full entry