Follow this tag to curate your own personalized Activity Stream and email alerts.
The digital world of video games has changed over time thanks to architects and their expertise in spatial design and designing 3D environments. Digital model building are skillsets architects use everyday, so who better to help design these digital worlds? For landscape architect David... View full entry
Faculty in the Department of Architecture have received a cash gift from Epic Games Inc. in support of their work on Virtual Places, a project that is adapting the company's virtual reality (VR) gaming engine, Unreal Engine 4 (UE4), for architectural and urban design. — Cornell University
Three Cornell professors used virtual reality to create and expand on their research project Virtual Places. The study of architecture and video games is a growing focus. Within academia and practice, VR is a tool which helps unpack architectural ideas for learning as well as creating... View full entry
Along the way, the games have introduced millions of players to the joys and frustrations of zoning, street grids and infrastructure funding — and influenced a generation of people who plan cities for a living. For many urban and transit planners, architects, government officials and activists, “SimCity” was their first taste of running a city. — Los Angeles Times
"It was the first time they realized that neighborhoods, towns and cities were things that were planned, and that it was someone's job to decide where streets, schools, bus stops and stores were supposed to go," writes Jessica Roy for the Los Angeles Times. Happen to look for a real life urban... View full entry
Captivating audiences with their brief presentation at last year's 2018 E3 Expo, the game's development team Shedworks featured a strikingly captivating trailer that showed a world filled with beautiful desert landscapes, eye-catching color palettes, and of course beautiful renditions of towering... View full entry
Among the discoveries in the magical realist-flavored experiential series of smartphone games from the Triennale Game Collection is just how compelling this format is for exploring the nuances of architecture, even if that architecture pushes the limits of physics (and is often heavily layered... View full entry
Dark Souls and Bloodborne both put the player in decaying worlds and invite them to peel back layers of history. From the ruins of Firelink Shrine and its relationship to the Undead Church above it, to the various connections between Bloodborne’s Central Yharnam, Old Yharnam and Cathedral Ward, Hidetaka Miyazaki and his team of environment designers imply much of the game’s narrative through the clash between one architectural style and another; between one layer of history and the next. — Alphr.com
Perhaps you're ready to take a break from diving and dodging through problematic MEP in Rhino to enjoy the scripted unfurling of these (non-deadline driven) complex spatial narratives, some of which are inspired by the work of real-world firms like Herzog & de Meuron.What's new in... View full entry
The complexities of designing at the scale of a city could take years to enumerate, but with Block'hood, a game where players design neighborhoods in various modes of complexity with over 80 pre-set blocks, it takes only minutes to start encountering these challenges first hand. Developed and... View full entry
Cities are everywhere. Billions of us live in them, and many of us think we could do a better job than the planners. But for the past 26 years dating back to the original SimCity, we've mostly been proving that idea false. [...]
And now, here, I'm going to take you on a whirlwind tour through the history of the city-building genre—from its antecedents to the hot new thing.
— arstechnica.com
Related on Archinect:The issue of homelessness in SimCityHow video game engines may influence the future of architecture (and everything else)Three guiding principles for a fine fake metropolis View full entry
Epic Games, the company best known for Gears of War, has a very different plan for this generation of video games — one that expands far beyond what games are typically assumed to be. [...]
In this future, or present if you ask Sweeney, lessons learned from one field, say an architect designing a virtual building, can be applied to games or film, and likewise. Sweeney believes the potential application of the engine across all fields increases exponentially as information is shared.
— theverge.com