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After staging [a 48-hr long continuous VR experience], [Thorsten] Wiedemann is convinced that “long period VR trips” are possible, and that current technology is sufficient for such purposes. The only problem was when he had a panic attack after the 25th hour, when he was pretty close to giving up.
“I had no physical problems, no burning eyes, killing headaches or nausea,” Wiedemann says. “The path to the future is now prepared..."
— the Creators Project
Related:This augmented reality helmet could revolutionize the construction siteRendered reality: the VR journalism of Emblematic GroupUsing virtual reality to bridge the gap between architect and client View full entry
LHB has become one of the nation’s first design firms to incorporate virtual reality, or VR, across the sweep of its in-house teams [...]
“With VR, you can inhabit the space in full scale...You get a far more physical sense of what that space is going to be.” [...]
Virtual reality also has potential to be “the great equalizer,” LHB’s Fischer noted. A middle-school maintenance worker can put on a VR headset and notice design flaws that might go unnoticed by project managers.
— startribune.com
More from the VR-desk:Rendered reality: the VR journalism of Emblematic GroupAre virtual reality systems sexist?Using virtual reality to bridge the gap between architect and clientDrury architecture students are experimenting with virtual reality technology Oculus RiftSpacemaker VR lets designers... View full entry
That headline paraphrases the research question of Danah Boyd, who, as a computer science student in 2000, wrote her bachelor thesis on whether VR systems were being designed in such a way to defer to, biologically, the male gaze. The research is in no way definitive, but probes an essential... View full entry