Virtual Reality is very much here, in all its messy, beautiful, uncanny glory. The gee-whiz factor notwithstanding, the technology holds a bevy of architectural applications and implications, and manages to hold a mirror up to the built environment to show us things that we couldn't understand before.
This episode, we discuss a host of recent VR stories, from the narrative VR journalism of Emblematic Group to Thorsten Wiedemann's VR performance art, an AR helmet that streamlines the construction site and VR-value-added rendering services for firms.
Joining us on this VR-trip is Rebecca Howard, freshly returned from New York where she developed video content for the Times, and helped them launch their entry into VR content.
Listen to episode 51 of Archinect Sessions, "Virtually Inevitable":
Complete list of articles discussed:
Shownotes:
The New York Times' piece with drone footage of Syria, mentioned by Ken
The Oculus Toybox demo
Oculus' "Quill" technology, used in the "Dear Angelica" film
RYOT: VR documentarians
SuperSense: Why We Believe in the Unbelievable by Bruce Hood, referenced by Donna
George M. Stratton, author of the visual perception experiment
Follow Rebecca Howard on Twitter for news on VR and film @rebeccaehoward
1 Comment
This seems more like a tool for PR than anything. Using it during the process is too cumbersome and time consuming. A few photos of the job site are more focused and take less memory. Imagine sending 1TB VR renderings back and forth....
The other issue is how these technologies impact the built product. What's the point if architecture itself is becoming different variations on banal glass towers? Amazing that we built better when hand drawing was king.
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