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Two years into the project, they construct the city in short and mobile sprints. “We circle around different districts,” explained Minefact. “We work one week in Chinatown, then one week in Tribeca, one week on Bowery and then come back to Chinatown. We always work on multiple districts at the same time to keep things interesting.” — Curbed
The crowdsourced design-build was begun by a German user named MineFact who had attempted a similar project the year before for his hometown of Frankfurt using rendering software that incorporated data taken from Google Maps. Incorporating a replacement for the obsolete Mercator projection... View full entry
It’s a subject with broader relevance than one might initially assume: Perhaps 3 billion people around the world play video games; many millions are spending large amounts of their lives exploring the streets of these virtual cities. Game city design also sheds some light on real-life planning — and not just because designers of successful game cities need to think carefully about the scale, interconnection and visual appeal of what they create. — Bloomberg
The expansion of architecture into the metaverse is inevitable, with designers like Kazys Varnelis and others creating virtual worlds with the expressed intent of taking lessons learned from the digital sphere and applying them to the real built environment. Urban planners, as well as architects... View full entry
Universal Studios Japan plans to open its $580 million Nintendo attraction on Feb. 4, finally debuting a long-delayed effort to introduce Mario and other beloved characters to real-world theme park visitors.
Super Nintendo World, built on the existing Universal Studios Japan site, is envisioned as a life-sized replica of Nintendo Co.’s most popular games with rides, shops and walk-through activities.
— Bloomberg
Bloomberg reports that a Mario Kart ride inside a recreation of Bowser's Castle would be one of Super Nintendo World's first attractions. Image courtesy of Nintendo. The ambitious half-billion dollar theme park was originally scheduled to open last summer, but the global coronavirus outbreak... View full entry
Ryan Scavnicky, who you may recognize from his meme-laden Instagram, or from his Extra Extra feature series here on Archinect, has launched his YouTube channel featuring reviews on the architecture of video games. Ryan Scavnicky at work Ryan's comparison of Super Mario's repeating... View full entry
Hudson Yards has received its share of mockery. Be it Archinect's April Fools' day joke, Vessel's Shawarma like appearance or the Luxury Real Estate Dildo Experience, there has been a fair share of criticism and poking fun of the new development. Well now, there is a Hudson... View full entry
The legendary video game company, Atari has just announced a deal it's made with GSD Group, an innovation and strategy agency, and producer Napoleon Smith III, "to acquire the rights to build video game-themed Atari Hotels in the United States, with the first location breaking ground in Pheonix... View full entry
While finding the right employee hires is a key concern for any business, less attention has been paid, until recently, to streamlined training and workforce development initiatives. Yet, with the growing sophistication and proliferation of online training services and mobile apps that can assist... View full entry
Architecture's influence in video game design has reached new heights over the years, providing architects and video game designers the ability to blend digital computation, mesmerizing graphics, and unforgettable worlds gamers can explore and get lost within. Manifold Garden is one such example... View full entry
The digital world of video games has changed over time thanks to architects and their expertise in spatial design and designing 3D environments. Digital model building are skillsets architects use everyday, so who better to help design these digital worlds? For landscape architect David... View full entry
Minecraft has come a long way since its introduction a decade ago. It remains one of the top paid mobile games in Apple's App Store and the Google Play Store, while Minecraft: Education Edition has become a popular way to teach kids things like computer coding, engineering, architecture, urban planning and math. — CNET
The popular sandbox video game, Minecraft, known for enabling players to craft worlds, structures, objects, and pretty much anything one can imagine within its framework, has been due for "a major update since 2017." The "Super Duper Graphics Pack was expected to bring more lighting... View full entry
Faculty in the Department of Architecture have received a cash gift from Epic Games Inc. in support of their work on Virtual Places, a project that is adapting the company's virtual reality (VR) gaming engine, Unreal Engine 4 (UE4), for architectural and urban design. — Cornell University
Three Cornell professors used virtual reality to create and expand on their research project Virtual Places. The study of architecture and video games is a growing focus. Within academia and practice, VR is a tool which helps unpack architectural ideas for learning as well as creating... View full entry
Captivating audiences with their brief presentation at last year's 2018 E3 Expo, the game's development team Shedworks featured a strikingly captivating trailer that showed a world filled with beautiful desert landscapes, eye-catching color palettes, and of course beautiful renditions of towering... View full entry
A new video game is giving players the chance to be their own curator and gallery designer. Called 'Occupy White Walls,' the upcoming massively multiplayer online game—which is currently in free public alpha—allows you to build your own art space using modular architectural blocks. Developed... View full entry
North London video game developer, Shedworks, have developed a specially commissioned film for our exhibition Disappear Here: On perspective and other kinds of space, in collaboration with Sam Jacob Studio. We spoke to Greg Kythreotis, co-founder of Shedworks, to find out more about how the video came about and the processes behind it. — RIBA
RIBA interviews Greg Kythreotis, co-founder of video game studio Shedworks; talking about his involvement in the current Disappear Here: On perspective and other kinds of space exhibition at the RIBA Architecture Gallery in London, the collaboration with Sam Jacob Studio, and potential overlaps... View full entry
The following examples show how gamespace can become the stage for a social, political and ethical critique: from a nondescript city under the effect of gentrification, to a barren luxury estate and a set of playful and absurd buildings for London. These examples suggest that, rather than allowing architects to indulge Piranesi’s power-hungry ideal, games could work as a means of showing how dysfunctional reality really is. — Failed Architecture
In her essay Gamespace Urbanism: City-Building Games and Radical Simulations for Failed Architecture, Federica Buzzi looks at a new crop of indie city-planning computer games that promise fresh potential for simulation and exploration of radical urban scenarios — and subsequent social... View full entry