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For this One-to-One, Paul and Amelia are joined in-studio with RotoLab co-founders Michael Rotondi, M A Greenstein and Nels Long. Among a variety of ventures, RotoLab has ambitions to create uniquely VR-environments for architectural education and practice, and in the process, completely upend how... View full entry
Among the several tributes to the U.S. National Park Service's centennial birthday today, The White House, National Geographic, Felix & Paul Studios, and Oculus released “Through the Ages: President Obama Celebrates America’s National Parks”, a 360-degree VR video featuring stunning... View full entry
This post is brought to you by Yulio. There’s no denying it: Virtual Reality (VR) creates a buzz. It’s exciting and attention-grabbing. It attracts and then holds. And keeps holding. Wherever you go, a pair of goggles instantly draws a crowd.For businesses in the Architecture and Interior... View full entry
“if augmented reality really catches on, and an internet environment overlaid on our real world surroundings becomes common, what will be the rules around using that augmented space?" [...]
Could you sell, lease, or subdivide the digital rights to your own home, yard, or lobby? Could you extract a toll, tax, or commission from virtual usage?
— bldgblog.com
Referencing multiple, international cases of private property disputes over the mega-popular Pokémon Go game, Geoff Manaugh floats the idea of zoning regulations for virtual and augmented reality instances.As players wander through public and private spaces alike to catch 'em all, they inevitably... View full entry
This post is brought to you by Yulio. AN INTRODUCTION TO VIRTUAL REALITY Though Virtual Reality (VR) is yet to truly break into the mainstream consumer market, it’s an industry growing at breakneck speed.With Deloitte Global predicting a $1bn year for the VR industry this year, and Digi Capital... View full entry
This post is brought to you by Splendid 4D Studio.The team at Splendid 4D Studio is partnering with architects and real estate companies to develop flawless apps for showcasing projects and properties. Leveraging virtual reality integration, Splendid 4D Studio takes presentations to the next... View full entry
Hyper-Reality is a concept film by Keiichi Matsuda. It presents a provocative and kaleidoscopic new vision of the future, where physical and virtual realities have merged, and the city is saturated in media. — hyper-reality.co
"Our physical and virtual realities are becoming increasingly intertwined. Technologies such as VR, augmented reality, wearables, and the internet of things are pointing to a world where technology will envelop every aspect of our lives. It will be the glue between every interaction and... View full entry
Some people think VR is a second class reality. I am not sure of that — aeon.com
There are some convincing points here by Australian philosopher and cognitive scientist David Chalmers. Just imagine how the humanities future is being shaped by the fast developing technologies. View full entry
Today's podcast guests are NBBJ Managing Partner Steve McConnell and John SanGiovanni, co-founder of Visual Vocal, a new company bringing virtual and augmented reality systems to the architecture industry. As an investor in Visual Vocal, NBBJ plans to foster the company in all of its design... View full entry
NBBJ and Visual Vocal will leverage current-generation VR and augmented reality (AR) systems, with a near-term focus on mobile VR platforms for optimal accessibility and scale. While a number of firms in the design industry have examined the promise of VR, this partnership marks the first instance of an established design firm incubating a VR startup inside its own offices and developing new tools to improve decision-making and remove waste from the design process. — 12newsnow.com
More from the VR-desk on Archinect:Virtually Inevitable – VR and AR, IRL on Archinect Sessions #51"A blueprint can give you an idea, but this cements it for you.” – VR's promising future in architectural communicationsAre virtual reality systems sexist?Using virtual reality to bridge the gap... View full entry
Virtual Reality is very much here, in all its messy, beautiful, uncanny glory. The gee-whiz factor notwithstanding, the technology holds a bevy of architectural applications and implications, and manages to hold a mirror up to the built environment to show us things that we couldn't understand... View full entry
After staging [a 48-hr long continuous VR experience], [Thorsten] Wiedemann is convinced that “long period VR trips” are possible, and that current technology is sufficient for such purposes. The only problem was when he had a panic attack after the 25th hour, when he was pretty close to giving up.
“I had no physical problems, no burning eyes, killing headaches or nausea,” Wiedemann says. “The path to the future is now prepared..."
— the Creators Project
Related:This augmented reality helmet could revolutionize the construction siteRendered reality: the VR journalism of Emblematic GroupUsing virtual reality to bridge the gap between architect and client View full entry
LHB has become one of the nation’s first design firms to incorporate virtual reality, or VR, across the sweep of its in-house teams [...]
“With VR, you can inhabit the space in full scale...You get a far more physical sense of what that space is going to be.” [...]
Virtual reality also has potential to be “the great equalizer,” LHB’s Fischer noted. A middle-school maintenance worker can put on a VR headset and notice design flaws that might go unnoticed by project managers.
— startribune.com
More from the VR-desk:Rendered reality: the VR journalism of Emblematic GroupAre virtual reality systems sexist?Using virtual reality to bridge the gap between architect and clientDrury architecture students are experimenting with virtual reality technology Oculus RiftSpacemaker VR lets designers... View full entry
That headline paraphrases the research question of Danah Boyd, who, as a computer science student in 2000, wrote her bachelor thesis on whether VR systems were being designed in such a way to defer to, biologically, the male gaze. The research is in no way definitive, but probes an essential... View full entry
architects at Tsoi/Kobus & Associates in Cambridge have started using the processing system that powers virtual reality games to put clients inside development projects before they are built.
Using a cloud-based system called Revizto, architects can create a digital hospital down to the last brick, and then invite a client to “walk” through the space to see if the ceilings are high enough or the windows provide enough light.
— betaboston.com
Firms like Tsoi/Kobus are beginning to experiment with multiple immersive, interactive media for clients to tour buildings, often in advance of making any physical models. Clients can be virtually transported into the design's space by wearing an Oculus VR headset, or by being inside a specially... View full entry