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Visual journalists are always searching for new technologies to help them capture more detail and get the news out faster. But they’ve operated within the constraints of a camera lens, a two-hundred-year-old technology that gives readers a single, 2D representation of an event.
What if we could break free of the rectangle and let readers experience a setting the same way the journalist did? Instead of just looking at a photo of a space, what if we could move through it?
— The New York Times
The New York Times shares its research using photogrammetry for journalistic purposes. Dovetailing on the sophisticated and exacting approaches employed by investigative groups like Forensic Architecture to reconstruct contested and often tragic events, the NYT team instead harnesses the power of... View full entry
The Stonewall Riots in June 1969 set forth the fight for LGBTQ rights that continues today. To honor the last five decades of its lasting impact, the LGBT Community Center of NYC teamed up with the National Park Service, with support from Google, to create an interactive, augmented reality... View full entry
Dark Souls and Bloodborne both put the player in decaying worlds and invite them to peel back layers of history. From the ruins of Firelink Shrine and its relationship to the Undead Church above it, to the various connections between Bloodborne’s Central Yharnam, Old Yharnam and Cathedral Ward, Hidetaka Miyazaki and his team of environment designers imply much of the game’s narrative through the clash between one architectural style and another; between one layer of history and the next. — Alphr.com
Perhaps you're ready to take a break from diving and dodging through problematic MEP in Rhino to enjoy the scripted unfurling of these (non-deadline driven) complex spatial narratives, some of which are inspired by the work of real-world firms like Herzog & de Meuron.What's new in... View full entry
Tell your story about the built environment as a one-minute moving infographic for the 2014 SMIBE Moving Infographic Competition, "NOT SO BIG DATA".Starting this Friday, you can submit a moving-image story that investigates, explores, and of course can entertain the design community about the... View full entry
Now is the time stop starting with "in the future" in relationship to digital technology. This show will tell, "in the past digital technology did this." It is time to write its history. — CCA
Greg Lynn aims to pull the curtain on the digital positioning of sci-fi and other camps and record the history of the subject for what it really is or was. This could help the recent debates of what is what, and, depending on the curation, place certain legacies in place. View full entry
Tali Krakowsky, founder of experience design studio Apologue, will be speaking at the 10th annual conference of FITC in Toronto. Her session, presented with Branden Hall of Automata Studios, will explore the behind-the-scenes of Apologue’s new permanent media installation for the... View full entry