Anybody down with secondlife/arch discussions should subscribe to the empyre list pronto. There is some really great conversation taking place there, some of which deals with architecture.. easily the best discussion on the SL I've come across.
why do buildings in second life still seem (somewhat) constrained by gravity? and why don't they deal w/ the ground in a less conventional way? it seems like virtual environments like second life would be the ideal opportunity to take modernist architecture to it's most extreme limits: complete liberation of the ground plane to produce new authenticities.
Well, there seem to be two schools of thought in SL. Some are building as if they are in this world (now with the same tools if not physics). Others are doing work that is more abstract..
If you are going to start critiquing Second Life culture for a lack of imagination I'd probably start with the economy rather than the unimaginative architecture.
I've seen lots of houses floating in the sky though. :)
Aug 14, 07 9:55 am ·
·
Block this user
Are you sure you want to block this user and hide all related comments throughout the site?
Archinect
This is your first comment on Archinect. Your comment will be visible once approved.
3 Comments
Anybody down with secondlife/arch discussions should subscribe to the empyre list pronto. There is some really great conversation taking place there, some of which deals with architecture.. easily the best discussion on the SL I've come across.
why do buildings in second life still seem (somewhat) constrained by gravity? and why don't they deal w/ the ground in a less conventional way? it seems like virtual environments like second life would be the ideal opportunity to take modernist architecture to it's most extreme limits: complete liberation of the ground plane to produce new authenticities.
Well, there seem to be two schools of thought in SL. Some are building as if they are in this world (now with the same tools if not physics). Others are doing work that is more abstract..
If you are going to start critiquing Second Life culture for a lack of imagination I'd probably start with the economy rather than the unimaginative architecture.
I've seen lots of houses floating in the sky though. :)
Block this user
Are you sure you want to block this user and hide all related comments throughout the site?
Archinect
This is your first comment on Archinect. Your comment will be visible once approved.