NYC + VRay Evaluation
On Monday we went up to New York (up is relative to Philly...I guess?) to visit our sites and the UN. Our first site visit was Lincoln Center. I will probably choose that site since I am attempting to bring the truths of genetic research to the public, so i can some how create a "science performance space" maybe? The other option is a site on Wall Street, and I thought Lincoln Center just seems more appropriate for my project.
After that we went to the UN and got a tour. Very interesting. I'm not going to describe it in detail, but it was neat to see all the spaces that we hear about and have a real place to see when given the descriptions. Also interesting because North Korea had tested the nuke the same day.
We then went to Tina's office for a lecture about architecture and power. It was a cool office. One of those deals where 5 or 6 firms rent the building. So it seemed like a lot of energy, nice mixing pot kind of place. More life than a big sterile firm. You know, books all over, samples coming out of the wood work, models of totally different styles on shelves. On the way we stopped by Winka Dubbeldam's Greenwich St. apartments. Of couse we were unable to go inside, but I found the scale, in real life to be much nicer than in photos. In magazines, they always blow stuff out with the 20mm lens etc. I thought the actual proportions were much nicer. It's smaller than I imagined. Plus we saw it from the street, not a helicopter or something like most architectural photos like to show buildings. Which brings me to a current interest of mine in architectural representation. People go nuts about photorealism (sometimes), but no one likes to render with natural field of views and from where people actually see the building. I'd like to see more renderings from 5 feet up and at 50mm. Sure they are usually less exciting, but a fisheye from the moon is not the perspective most people ever see. It also makes designers keep it rizeal. No trickery. Such as the translucent robolofted shell typology. That said, I like LTL's wacked out perspective drawings A LOT. haha.
I've been tooling around with VRay trying to get ready for reviews (sure 2.5 months away, but I don't want to be struggling at 4 am on December 9th), portfolio reworks(fitting it in to random downtime) and a visual studies bit I will give this week. I have been quite happy thus far and this it will be a great tool.
These two images are of a project I worked on while at Takenaka. It was more of a schematic proposal, but I'm just trying to pull some stuff together for my portfolio because they are planning to use a variation of the design. It's a twenty unit apartment complex in Ashiya. I designed it as more of an east coast style townhouse community and they liked it. Here are some early renderings.
The next set of images are renderings of a pen that I made in Rhino last year just as modeling practice. The first image is from Rhino's built in Treefrog engine. After that is the same image, but from VRay. The red is a little bright and the ink goo is off, but it's getting there. Definately more realistic.
Next comes the best rendering I've ever gotten from Flamingo. This was the original rendering I got last year. It took about 45 minutes to render. Then comes the money shot. That is VRay using an HDRI environment. Of course if I used those quality settings for a building rendering it would take 9823498234 years, but it's amazing to see what VRay can really do. It took >4 minutes on my dual Opteron, 2GB system.