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Transparency map->Geometry with holes?

randomized

Does anybody here knows if it is possible to generate geometry out of a transparency map in any kind of software. So if I have a surface and apply a transparency map (only b/w ) is there a script or tool out there that can actually convert it into geometry with actual holes in a similar way as converting bump maps into geometry in rhino?
thanks

 
Jan 8, 09 3:57 pm
rehiggins

i think ZBrush might be able to do what you're suggesting

here's a link to using and alpha image to create details on a mesh:

ZBrush Alpha

Jan 9, 09 10:48 am  · 
 · 
Antisthenes

displacement maps combined with a transparency map?

Jan 9, 09 11:10 am  · 
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randomized

I would like to use the outcome for actual drawings and a 3d printed model, not just a render, but I will check your suggestions.
thanks already

Jan 9, 09 1:04 pm  · 
 · 
Antisthenes

use the Heightfield command?

Jan 9, 09 1:24 pm  · 
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Antisthenes
randomized

can the heightfield command generate actual holes in the geometry that will show e.g. in a linedrawing of an elevation?

Jan 9, 09 1:53 pm  · 
 · 
rehiggins

everything that I'm finding for Rhino/Grasshopper is about using an image for displacement, but maybe there's a "hidden" command that will do the trick?

if it was a vector image, you'd have no issues and could use flow along surface and "make hole", but that's pretty tedious for large amounts of holes

Jan 9, 09 4:29 pm  · 
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