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Chicago Spire renderings

psteiner

Since I have no expertise on the matter - anyone know what program(s) were used to create the renderings for Chicago Spire's website? What's the process in creating images like this? How many programs involved?
just wondering...

http://www.thechicagospire.com/

image

 
Feb 11, 08 10:19 am
FOG Lite

Most likely 3D Studio Max was used to model the building and V-ray was used to do the rendering, or possibly Maxwell was used to render but likely Vray. Renderings and animations of this quality would probably take a month or two and have a team of a couple people working on them, most likely an outside CG firm.

Feb 11, 08 10:36 am  · 
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Apurimac

^what he said

Feb 11, 08 2:00 pm  · 
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le bossman

supertall buildings are rediculous. i was in the chicago john hancock bldg this weekend, the first time i've been in such a building in years. it was just way too tall. there's no point in building this "spire." what is the point of making a building you are going to be perpetually frightened to be in due to the insane height and unending subtle movement? the burge dubai will probably fall down before it's finished. but this spire is way out of scale and it looks like a corkscrew dildo.

Feb 11, 08 7:01 pm  · 
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trace™

What FOG said. A month or two is reasonable (for a pro CG firm, I don't know of any arch firm that could create an animation/quality images in a timely manner), but projects like this rarely go that quickly (always delays/changes - someone decides they don't like some wood an want to switch, etc.).

Time is money, can't imagine any pro CG firm would bother with Maxwell.

Feb 11, 08 10:04 pm  · 
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difficultfix

what is CG?

Feb 14, 08 5:35 pm  · 
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FOG Lite

CGBG's a club right? Like Max's Kansas City where Blondie and the Talking Heads used to play.

Feb 14, 08 7:02 pm  · 
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21Ronin

CG=Computer Graphics...................
Vray, most likely for the interiors. Could be many programs for the exterior because there are no images too close to the spire.
Who knows about what they modeled it in though.


Feb 15, 08 5:43 pm  · 
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FOG Lite
http://motionographer.com/2008/02/15/high-drama-meets-arch-viz/

Way more info on the renderings at the link above

Feb 15, 08 10:32 pm  · 
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G-bot

Who chose that ass furniture. Kind of shocking for a building of that caliber. It is not hard to render photo reality. A monkey could do it. But they should have had the interior designer go over the renderings of the interiors before realeasing them.

Feb 18, 08 3:15 am  · 
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trace™

My God: "approximately 75 crew-members worked on the project in some capacity. The animation piece took 2 man-years to complete and approximately 23 processor years"

That is just the most insane overkill I've heard of! Budgets for these projects are pretty high, but 75 people??

I hope there is more that I am not finding. They didn't even show the interior of a unit, lobby or anything, just a dandelion and splash. Granted, the mood was very nice and some of the details were great.


FYI - not anyone can make good renderings and only a few can make quality animations. It's not hard to make a simple room look real, but add the details, materials, etc., and it becomes much more difficult.

There is a reason that this is a completely different profession.


Imho, that's like saying anyone can make architecture. Anyone can put up a building, but making something good is a completely different ballgame.

Feb 18, 08 8:49 am  · 
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FOG Lite

trace-
I have a feeling there are a couple intense animations that aren't available for public consumption yet. Cause 75 people is HUGE. My estimations were for the ani on their project page, which is an excellent animation, but it shouldn't take 75 people to do.

I didn't mention the aerial photography, they must have shelled out a pretty penny for all of that too. Plus the matching the camera tracking on those shots is pretty impressive too.

So what do you think? $1million+ budget?

Feb 18, 08 1:20 pm  · 
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chupacabra

a drillbit as a tower...how imaginative.

Feb 18, 08 1:23 pm  · 
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sameolddoctor

the 75 person fact is bullshit. I know this for a fact, since my cousin works at Sony here in LA, in the maya scripting dept. He told me there were 4 people working on that job. I can believe the 23 processor years, because they have a massive renderfarm in their office, I might get to visit it this week!

Feb 18, 08 2:21 pm  · 
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