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Computational Design for Sculpture Ideation and Fabrication

tmadl1

Forgive me if I've landed in the wrong forum.  Not sure where to start.  I've recently retired from 40+ years in transporation and logistics, and intend on spending my new-found time/energy to begin creating medium to large scale sculptures.  I've been stumbling around the internet trying to get a sense of possible aids to my design process.  And while going down that rabbit hole I also realized there are all sorts of options for fabrications as well.  Ugh! I'd actually embrace an in-person training program (university or whatever) if such an option might make sense.  I don't want or need another degree (plenty of those hangin on my wall already).  So I could imagine signing up and paying for courses ad hoc if that would be allowed.  The main point would be to get started with a wide-based survey and then pursue the specific specializations that interest me. Any suggestions would be welcome.  T 

 
Sep 6, 22 12:03 pm
monosierra

Grasshopper and Rhino (Along with C# and Python) is great for precision and fabrication but some prefer more free-form sculpting software like Maya and ZBrush. Blender is still free I think?

Sep 6, 22 8:46 pm  · 
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robhaw

Check this one out:

https://controlmad.com/eng/

Sep 7, 22 12:36 pm  · 
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