Forgive me if I've landed in the wrong forum. Not sure where to start. I've recently retired from 40+ years in transporation and logistics, and intend on spending my new-found time/energy to begin creating medium to large scale sculptures. I've been stumbling around the internet trying to get a sense of possible aids to my design process. And while going down that rabbit hole I also realized there are all sorts of options for fabrications as well. Ugh! I'd actually embrace an in-person training program (university or whatever) if such an option might make sense. I don't want or need another degree (plenty of those hangin on my wall already). So I could imagine signing up and paying for courses ad hoc if that would be allowed. The main point would be to get started with a wide-based survey and then pursue the specific specializations that interest me. Any suggestions would be welcome. T
Grasshopper and Rhino (Along with C# and Python) is great for precision and fabrication but some prefer more free-form sculpting software like Maya and ZBrush. Blender is still free I think?
Computational Design for Sculpture Ideation and Fabrication
Forgive me if I've landed in the wrong forum. Not sure where to start. I've recently retired from 40+ years in transporation and logistics, and intend on spending my new-found time/energy to begin creating medium to large scale sculptures. I've been stumbling around the internet trying to get a sense of possible aids to my design process. And while going down that rabbit hole I also realized there are all sorts of options for fabrications as well. Ugh! I'd actually embrace an in-person training program (university or whatever) if such an option might make sense. I don't want or need another degree (plenty of those hangin on my wall already). So I could imagine signing up and paying for courses ad hoc if that would be allowed. The main point would be to get started with a wide-based survey and then pursue the specific specializations that interest me. Any suggestions would be welcome. T
Grasshopper and Rhino (Along with C# and Python) is great for precision and fabrication but some prefer more free-form sculpting software like Maya and ZBrush. Blender is still free I think?
Check this one out:
https://controlmad.com/eng/
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