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    GENR8 is Great!

    Steve Fuchs Feb 16 '05 5

    GENR8 is great! Or so the mantra goes. I know this is purely a study of form, but the complexity created with this Maya script is amazing.

    Each bleeb was created with one line of code. For example...

    genr8 -n 5 -ds -t 4 -a 0 0 4 -r 0 0 1.5 -a 5 0 0 -a -5 0 0 -a 0 5 0 -a 0 -3 0 -ba 180 -g 0 .25;

    LINKSEmergent Design Group at MIT
    http://web.mit.edu/arch/edg

    EDG'S genr8 Tool
    http://mit.edu/edgsrc/www/genr8

    Peter Testa's Site
    http://www.peter-testa.com

    Marcello Spina's Site
    http://www.p-a-t-t-e-r-n-s.net

    Emergent Technologies and Design Program at the AA
    http://www.aaschool.ac.uk/et

    IMAGESGENR8 | Bleeb 1 : side
    image

    GENR8 | Bleeb 1 : front
    image

    GENR8 | Bleeb 2 : perspective
    image

    GENR8 | Field of Bleebs 1
    image

    GENR8 | Field of Bleebs 2
    image

    GENR8 | Field of Bleebs 3
    image

    GENR8 | Field of Bleebs 4
    image

     

     
    • 5 Comments

    • noci
      Feb 16, 05 7:47 pm

      yeah nice.. tho i think there's a problem with generative design when one does not really know / care to know about the parameters involved in the creation of things. ignorance then becomes the main driving force, and merely visual playing.

      nothing against the pics tho ;) beautiful indeed. must be the color.

      Steve FuchsSteve Fuchs
      Feb 16, 05 9:51 pm

      I agree. This has ended up being an experiment in eye candy. My studio project is centered on materiality and less on form; Let's just say it counterbalances last semester with Hernan. I do claim only an investigative knowledge of a single generative design tool.

      Interestingly, Peter makes no forceful attempt to make us use genr8. The dialog about generative design has been interesting, though.

      At this point, form is not an overwhelming driver in my research.

      mhemberg
      Feb 17, 05 4:57 am

      I understand the comments about eye candy. Genr8 is focused on form and there is no notion of materiality involved in the software. Not surprisingly, this is usually one of the first comments/complaints from users. In the studios at the AA the students have explored the possibilities of analyzing the output f using other software tools. This analysis is the related to material and structure properties. The outcome of this analysis is used to change the parameters going into Genr8.

      noci
      Feb 17, 05 4:34 pm

      could you elaborate on what exactly the further analysis was focused on?

      but i think i get your point-- you're creating kind of a evolutionary optimization scenario here, no?

      mhh still- materiality or not - isn't the act of deciding on the initial set of parameters the actually interesting one? .. since it'S outside of the generative feedback loop and partially determines (does it? i'd speculate on it..) the process development itself.

      mhemberg
      Feb 18, 05 9:36 am

      A procedure that's been used a few times is to investigate the curvature of the surfaces (easily done in Rhino). This year's students present their work online at

      [url=http://projects.csail.mit.edu/emergentDesign/genr8/AA/EmTech2004/index.html]
      http://projects.csail.mit.edu/emergentDesign/genr8/AA/EmTech2004/index.html [/url]

      (there should come up more presentations during the next week)

      Yes, there is an optimization scenario where you as designer have some criteria (if the surface is structurally sound in some way) in mind and then (indirectly) try to express those notions throught the parameters and environment of Genr8.

      Your last comment is spot on. The challenge facing the user is to be able to understand the parameters so that they can be tweaked to get the desired behavior.

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