Apr '04 - Aug '07
Alas... some of us have gotten a little sleep. ZzzZzzzz.... Huh? Why am I typing again? Oh ya... midterm.
2GAX: Interminate Architectures (From the course catalog)
Programmatics, geotechnics, structure, mechanics, commerce and environment are among the many fields which enable architecture to operate and perform. These technologies react to create an `Architecture of Indeterminacy', which favors multiple and temporal approaches to design over planning and orchestration, and allows architecture to participate in and reorganize our constantly shifting culture. This studio looks at the contemporary architectural platform and operates as a laboratory for finding new possibilities of integrating a wide range of techniques and technologies. Conventions and standards in architecture are challenged through a rigorous examination of other models of design and production, such as fashion, art, film and industrial design, creating a nonlinear process that can respond to a number of parameters, while exposing the disparate strategies and technologies inherent in the production of architecture. Students are also exposed to issues concerning the relationship of the part to the whole, repetition and structure, as well as the notion of variation and systemic manipulation through topological evolution.
That about says it all! Yes, we are using Maya heavily. Yes, we are using animation techniques and cinematic effect to broaden our process. For me, the semester is beginning to make a lot more sense. The first half has been about new digital techniques and current design trajectories; the last part of the semester will be about multiple levels of refinement, including: surface effect, program curation, and blurring the boundary between landscape and building even further. As I'm writing, this studio is starting to make perfect sense -- just as there are a landscape of possibilies in the field of design, blurring architecture into this "design landscape" is becoming an ever increasing mandate.
Any and all comments are appreciated...
Landscape + Building | Street 1 : eyelevel
Landscape + Building | Street 2 : aerial
In + Out | Path 1 : outside
In + Out | Path 1 : inside