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As designers, we often are presented with an overwhelming amount of data to accompany a design problem. There are the client desires, the code constraints, zoning, the desires of the design team, materials, structural systems, and the list goes on. Sometimes, we can feel bombarded or crippled from... View full entry
In any great hack, speed and convenience reduce formerly tedious, mind-numbing tasks into relatively easy operations. This appears to be the case with Volodymyr Kurbatov's tips on hand sketching numerous POVs/scenarios for virtual reality simulations. He breaks down the process with helpful... View full entry