Interiors is a magazine devoted to investigating the architectural designs of film settings. Creators Mehruss Jon Ahi and Armen Karaoghlanian explain how they deconstruct these fictional spaces down to a blueprint level. [...]
It starts out with a detailed essay on how space is used in a setting--perhaps the house from Up or the spaceship from 2001: A Space Odyssey--and continues with blueprints from specific scenes [...].
— fastcocreate.com
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The (dis)connection between screened representations of typical spaces and actual space has always fascinated me (and a lot of us, I think).
See this thread.
The devices used by art directors and set decorators are both inventive and most important, designed for the CAMERA, it's limitations and technology. To visualize the idea, and create 'the shot'.
A few examples: Moving walls, glass floors, rear projections for Alfred Hitchcock. False perspective as in the film THE APARTMENT dir Billy Wilder. There are hundreds of examples, all well known in the film industry , a kind of vocabulary of tricks and devices used over and over. Film aficionados point out and discuss the origins and early use of the effects, as homage or ripoff.
Scorcese wrote a book on how his shots/scenes are derived from other works. Tarantino is blatant about it. Both are successful Post-modernist film directors
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