In this short animation by Cristóbal Vila, you see how the house was built, showing its internal structure and offering points of view not so well known that really helps to understand the volume of the house.
Realy I wouldn't care ; the way this design are made by bone is not that important anyone can imagine that, but if it was in 3dh , would melt into any building site, by adabting the framework to the situation Then I would realy look -- but a promised not relevant example of working CAD, then this is already 29 years behind, or rather that could be animated 25 years ago, with standard software.
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The server burned out. Too bad, as it was a fantastic piece of work.
I'll update this if I find a mirror.
Realy I wouldn't care ; the way this design are made by bone is not that important anyone can imagine that, but if it was in 3dh , would melt into any building site, by adabting the framework to the situation Then I would realy look -- but a promised not relevant example of working CAD, then this is already 29 years behind, or rather that could be animated 25 years ago, with standard software.
i agree with what percorell may not be saying.
WHA?
Per corell, to propduce Fallingwater in 3d-h would be incredibly inefficient, no?
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