I am a Director Of Design Engineering at SPMDesign, a leading company in the creation of large, complex, and high value artworks, exhibits, and installations for corporate and public clients. I have over 17 years of experience in the design industry, with a Master of Architecture degree and a strong background in art and architectural fabrication, industrial design, and physical computing.
In my current role, I lead a team of talented industrial designers, mechanical engineers, architects and fabricators, and direct strategic planning for company policies and procedures related to design engineering and fabrication. I also advise on project approaches, staffing requirements, schedules, and technical and budgetary constraints, and lead company wide training and skill share efforts. I have successfully managed and delivered multiple projects across the globe, using various design software and tools, such as Rhino, Grasshopper, Autocad, Sketchup, Revit, Adobe CC, and game engine based renderers. I am passionate about creating immersive and interactive artworks, environments, and experiences that engage and inspire audiences and communities.
SPMDesign, Orange, CA, US, Director of Design Engineering
-Leads of a team of talented industrial designers, mechanical engineers, architects and fabricators in the creation of large, complex, and high value artworks, exhibits, and installations for corporate and public clients.
-Directs strategic planning for company policies and procedures specifically related to design engineering and fabrication including documentation standards, technical production methods, materials, logistics, and vendor relationships.
-Advises on project approaches, staffing requirements, schedules, and technical and budgetary constraints.
-Leads company wide training and skill share efforts, including company wide strategic planning efforts with the goal of improving technical capabilities.
Ball-Nogues Studio, Los Angeles, CA, US, Senior Project Manager
-Project manager responsible for the design, fabrication and installation of major
public art commissions in Los Angeles, Suzhou China, Auckland NZ, New Orleans,
Salt Lake City, Philadelphia and elsewhere.
-Managed teams of 4-10 designers and art fabricators.
-Project budgets ranged from $150k to $450k.
-Utilized Rhino, Grasshopper, Autocad, Sketchup, Revit, as well as Adobe CC, and
game engine based renderers (Lumion, Twinmotion, unreal engine) as well as
various cloud based project management tools.
Various, Los Angeles, Freelance Designer
-Furniture Design, Visualization, and design for manufacturing consultation for a
funded ADU startup. (client confidential)
-Fixture design and Visualization of food and beverage concepts for Delaware -
North at a Major Sports Arena. (client confidential)
-DFM, Visualization, and Digital Prototyping for various consumer products at
Gecco Vision Design Studio.
-Published competition entries including “New Paths Forward” at DL&W corridor
competition, and “mobile research laboratory” for the Arctic Perspective Initiative.
Arktura LLC, Los Angeles, CA, US, Project Manager
-Project manager and Designer responsible for the creation of highly complex
feature walls, sculptural building products, lighting systems, and public art.
-Clients included IBM, Nike, Google, Intel, Deloitte, Lululemon, Gensler, SOM,
HKS, Bora Architect and others. Abbreviated project and client list below.
-Managed a team of 5-8 designers and engineers, along with all timelines and
budgets. Project budgets ranged from $150k to $1m, and typically managed 4-6
projects simultaneously. Oversaw all shop drawings and engineering.
-Utilized Salesforce, Asana, Bluebeam/Procore, as well as Rhino, Grasshopper,
Solidworks and Adobe CC.
-Dealt directly with Clients and consultants, and was responsible for product
launches and marketing material.
Ripbang Studios, a Division of NELSON, Los Angeles, CA, US, Technical Designer
-Design lead on a 300’ long stainless steel viking themed fan experience outside
of US Bank Stadium Minneapolis.
-Designer on clubs and restaurants for the Anaheim Angeles, Minnesota Wild,
and Durham Bulls.
-Managed proposals for fan experience master plans for major league teams
(confidential), as well as for visitor facility interiors at Yosemite and Grand
Canyon National Parks.
-Designer on campus wayfinding systems for GAF, The Current, and Elevon
Campus El Segundo and Disney Shanghai.
-Developed a 3d digital wayfinding system for the Cisco campus in San Jose
CA.
-Utilized Sketchup, Autocad, Revit, Rhino, Adobe CC, as well as Vray, Lumion. -- -Familiarity with the Deltek ERP for resource planning, and was responsible for
managing Construction Documents through multiple phases.
-Ensured projects complied with building codes and the ADA.
Mash Studios, Inc., Los Angeles, Senior Design Consultant
-Managed Design, Bidding, and Fabrication for high end contract furniture, fixtures,
and interiors for a variety of clients.
-Projects include furniture systems, fixtures and showrooms for Zazzle.com, Giant
Pixel, United Talent Agency, GitHub, Amazon, Jacobs, and others.
-Developed casework and furniture concepts and for Architects including O+A, -
Shubin Donaldson, Rapt Studio, and others.
-Utilized Sketchup, Solidworks, 3ds Max, Vray, Octane, along with Deltek.
Electroland, Designer
-Light Span, a 270’ long pedestrian bridge embedded with a reactive LED lighting
system in Memphis TN.
-Relax: A series of interactive spaces along an airport corridor at Denver
International Airport.
-Skate 1.0, sound and light experience, A+D museum, Los Angeles.
-Flight Path, Edmonton International Airport, Alberta, , a 600’ long reactive lighting
experience.
-Utilized 3ds max, Adobe CS, autocad, Rhino, Solidworks, and Autodesk
Architecture, along with Java, Python, and Lighting Show design software.
Corsini Stark Architects, Los Angeles, CA, US, Intern Architect
-Designs and CDs for Santa Monica Animal shelter.
-Designs and CDs for several residences and commercial projects ranging from
2,500-10,000 sf.
-Utilized Autocad, Vectorworks, and FormZ.
-Produced drawings for construction, plan check and permitting, and conducted
construction inspections and created punchlists.
Watts Architecture & Engineering, Buffalo, NY, US, Intern Architect
Worked on School Designs for the Buffalo public Schools Renovation Plan
Instituto de Monteverde, Monteverde, CR, Volunteer Architect
Worked with community groups in rural Costa Rican villages on architectural design, planning, and community development projects. Projects included: Santa Elena Public Library Design, Monteverde Reserve Researchers Lodge, Development strategies for the Santa Elena City Center, Storm water management plan for Los Llanos City Center, A regional community center and day care.
Boston Valley Terra Cotta, Orchard Park, NY, US, Product Designer
Developed components for a terra cotta ventilated rain screen facade system which has been used on major buildings around the world. Also tasked with developing promotional materials, 3d renderings and assembly animations for the product line.
University at Buffalo, MArch, Masters of Architecture
MArch with a concentration in new media art and physical computing.