Basically, if you strip away the ghouls and enchanted magical attacks, it's a game about ... architecture.
Yet here's the thing: In a way, all games are. That's what "level design" is, after all: Architecture and landscape design. If you listen to gamers rave -- or complain -- about their latest title, half the time they're talking about what urban theorists would call the "built environment."
Wired
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