if you're not stuck on the idea of built work, take a look at my studio project from last year: documented here. It's a 20 story apt. building in San Francisco, organized around the idea of vertical courtyards.
There were two generative processes used in the project. The first: a gravitational field simulation (in maya) that attracted spheres to a set of larger objects that represented open voids in the massing (or "courtyards"). There's a video showing the process here.
I used the second generative process to make the apartments "flock" around the resulting voids. Using Bentley's new software generative components I don't want to bore you with exhaustive detail here (though i could if persuaded).
The logic was that each residential unit would have a unique shape, as wel as a direct relationship with one of the internal volumes, creating a
"neighborhood feel" in a 20 story high rise.
Just model the boxes with wall and floor thickness, as Solids . Union them and then try slice them 3dh vise. The boxes are still there, ontop there are a foundation to build it. A way to build it, and everything calculated one to one.
you can use anything from simple forms to programmatic elements to movement patterns, and so forth, as your data sets - and then define your parameters (i.e. the rules) for how they intersect/interact/come together and, in your case, create space.
do you have a basic understanding of algorithms? You don't even need a computer to do this kind of exploration - it just helps in terms of generating multiple iterations or dealing with really large amounts of data. You often see this at architecture schools in forms generated via scripting in rhino, but this methodology has potential to be expanded into many other areas.
IwamotoScott's winning design for the City of the Future Competition in San Francisco used strategic points of interest on a regional and local level to generate a new infrastructural network based on Delaunay triangulations and Voronoi diagrams produced in Rhino. http://www.flickr.com/photos/isar/2245044670/
Aug 13, 08 11:41 pm ·
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Operative/Generative Patterns into Architecture
Hi all. I was wondering if anyone can give me a comprehensive idea and example/project of a generative pattern used in organizing space.
and along give explanation/defense how this logic is achieved in the project.
if you're not stuck on the idea of built work, take a look at my studio project from last year: documented here. It's a 20 story apt. building in San Francisco, organized around the idea of vertical courtyards.
There were two generative processes used in the project. The first: a gravitational field simulation (in maya) that attracted spheres to a set of larger objects that represented open voids in the massing (or "courtyards"). There's a video showing the process here.
I used the second generative process to make the apartments "flock" around the resulting voids. Using Bentley's new software generative components I don't want to bore you with exhaustive detail here (though i could if persuaded).
The logic was that each residential unit would have a unique shape, as wel as a direct relationship with one of the internal volumes, creating a
"neighborhood feel" in a 20 story high rise.
Is this the kind of thing you were thinking of?
Just model the boxes with wall and floor thickness, as Solids . Union them and then try slice them 3dh vise. The boxes are still there, ontop there are a foundation to build it. A way to build it, and everything calculated one to one.
you can use anything from simple forms to programmatic elements to movement patterns, and so forth, as your data sets - and then define your parameters (i.e. the rules) for how they intersect/interact/come together and, in your case, create space.
do you have a basic understanding of algorithms? You don't even need a computer to do this kind of exploration - it just helps in terms of generating multiple iterations or dealing with really large amounts of data. You often see this at architecture schools in forms generated via scripting in rhino, but this methodology has potential to be expanded into many other areas.
IwamotoScott's winning design for the City of the Future Competition in San Francisco used strategic points of interest on a regional and local level to generate a new infrastructural network based on Delaunay triangulations and Voronoi diagrams produced in Rhino. http://www.flickr.com/photos/isar/2245044670/
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