Something I'm curious about - Does anyone know of or have images of scripting used as a generative device for landscape architecture?
It seems design methodologies jump from field to field, but I haven't seen this yet. Have you?
(On that note - I'm also wondering about scripting and graphic design)
I've been avoiding this thread this morning, since most scripting in architecture school that I've witnessed begets bad projects (even with brilliant students). I can imagine the horrors of what would happen when a horticulturally inclined (or any) LA student attempts using flash or maya to generate a project.
FOA has played with some 'scripting' - look at their barcelona park.
the pentagon 9/11 memorial uses 3d parametric modeling in a very smart way to fabricate elements
Landscape has resisted many of the architectural trends over the past 30 years. Ok pomo made a brief splash with Charles Moore, but the fold, deconstruction, the blob, and others have tended to not set roots in landscapes. hell, pergolas still appear in even the most trendy projects by fO and StoSS which are as neoclassical an object as there ever was.
If you want to be au currant in LA theory and methodology, look to landscape/infrastructural urbanism and network theory. still, most projects that fall into these categories are pragmatic and very grounded in the complexities of urban conditions - LA doesn't need overlaying arbitrary chaos onto a site to create diversity or novelty.
LU is not just at the AA - UPenn, Harvard, & Princeton all have interesting folks teaching landscape urbanism. the AA has a landscape urbanism program that doesn't grant LA degrees, and is more urban design/architecture. check out the landscape urbanism book.
i meant they're into scripting as well. and share a common sensibility (albeit less underlined ) with the rest of the AA post grad who are into the sript thing.
there's a very thin line, if line at all, between landscape architecture and landscape urbanism...its what you make of it. just like trying to distinguish an architecture proper from landscape architecture...in my point of view, its more of a point of view rather than something writ in stone. and there was no mention of gradnting degrees or pedagogy, he wanted examples and i said he could scout these folk out.
there is the entire world of GIS scripting typically applied to site analysis and engineering (not really 'design') that is taught at some LA schools that are technically orientied. I've yet to see GIS applied to make something more complex or poetic. mostly GIS defines constraints or analyzes viewsheds and stuff.
there are also plug in algorithm generators to 'grow' trees and plants in 3d rendering programs.
scripting was everywhere in graphic design/web/animation before it arrives architecture... as for landscape architect, they always the last one to learn.
Look at the latest issue of 306090 titled "Models". The essay "Requisite Ecologies: Fabricating Landscapes" has a great example of scripting and landscape.
Scripting Landscape Architecture?
Something I'm curious about - Does anyone know of or have images of scripting used as a generative device for landscape architecture?
It seems design methodologies jump from field to field, but I haven't seen this yet. Have you?
(On that note - I'm also wondering about scripting and graphic design)
john maeda for scripting and graphic design
Tree....?
I've been avoiding this thread this morning, since most scripting in architecture school that I've witnessed begets bad projects (even with brilliant students). I can imagine the horrors of what would happen when a horticulturally inclined (or any) LA student attempts using flash or maya to generate a project.
FOA has played with some 'scripting' - look at their barcelona park.
the pentagon 9/11 memorial uses 3d parametric modeling in a very smart way to fabricate elements
Landscape has resisted many of the architectural trends over the past 30 years. Ok pomo made a brief splash with Charles Moore, but the fold, deconstruction, the blob, and others have tended to not set roots in landscapes. hell, pergolas still appear in even the most trendy projects by fO and StoSS which are as neoclassical an object as there ever was.
If you want to be au currant in LA theory and methodology, look to landscape/infrastructural urbanism and network theory. still, most projects that fall into these categories are pragmatic and very grounded in the complexities of urban conditions - LA doesn't need overlaying arbitrary chaos onto a site to create diversity or novelty.
i think the landscape urbanism people at AA are specifically into that
LU is not just at the AA - UPenn, Harvard, & Princeton all have interesting folks teaching landscape urbanism. the AA has a landscape urbanism program that doesn't grant LA degrees, and is more urban design/architecture. check out the landscape urbanism book.
i meant they're into scripting as well. and share a common sensibility (albeit less underlined ) with the rest of the AA post grad who are into the sript thing.
there's a very thin line, if line at all, between landscape architecture and landscape urbanism...its what you make of it. just like trying to distinguish an architecture proper from landscape architecture...in my point of view, its more of a point of view rather than something writ in stone. and there was no mention of gradnting degrees or pedagogy, he wanted examples and i said he could scout these folk out.
yeah, it's a thin line.
there is the entire world of GIS scripting typically applied to site analysis and engineering (not really 'design') that is taught at some LA schools that are technically orientied. I've yet to see GIS applied to make something more complex or poetic. mostly GIS defines constraints or analyzes viewsheds and stuff.
there are also plug in algorithm generators to 'grow' trees and plants in 3d rendering programs.
i heard of someone at Rutgers using GiS to keep track of his nanotech experiments.
it's just a metadata store after all.
scripting + graphic design could be considered in some of the information visualisation stuff
as for scripting + landscape, the AA school on parametric urbanism has some scripted landscape-ish stuff
the use of fractal patterns in landscape arch could also be employed through scripting to a certain extent
scripting??
i can imagine some kinetic or lighting being scheduled.
otherwise you let the plants do their thing.
seems also, that usually maintenance has larger influence on aesthetics, in LanArch than in Arch. (eg, topiary porn) ☻
and not much here
who needs scripting when you can have kudzu? cheap.
kudzu, phragmites, purple loosestrife, and deer all have a fractal nature.
scripting was everywhere in graphic design/web/animation before it arrives architecture... as for landscape architect, they always the last one to learn.
Look at the latest issue of 306090 titled "Models". The essay "Requisite Ecologies: Fabricating Landscapes" has a great example of scripting and landscape.
u can use the fibonacci series to design a forest like what happen in nature...
or
the proportional system like what le corbu did which i think is the least intellectual way to deal with it
or
the spiral freeway like what aranda/lasch did
or just have fun with it and mix with some butterfly & voroni function!
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