I was wondering if anyone has come across a fast way to unfold complex meshes (eg. meshes created using 3ds max)
Currently i have modelled up a skin/facade for a building and wanted to quickly prototype it using just card.
I have previously just imported the mesh into autocad and unfolded the mesh manually using 3d align etc... This can take hours to do for complex meshes
I am aware that several packaging applications will flatten meshes, like Touchcad, however, they do not seem to unfold it, so that it can be cut out and folded back into a mesh.
Get a copy of Pepakura, it'll unroll polygons (export as an OBJ or DXF) and label your concave and convex cuts as well as create numbered tabs for re-assembly.
for the maya kids...pelting
while i'm sure it will gracing(or has graced) many`a bad concept animation.... the guts of it are a really interesting take on texturing/unwrapping
Unfolding Meshes
I was wondering if anyone has come across a fast way to unfold complex meshes (eg. meshes created using 3ds max)
Currently i have modelled up a skin/facade for a building and wanted to quickly prototype it using just card.
I have previously just imported the mesh into autocad and unfolded the mesh manually using 3d align etc... This can take hours to do for complex meshes
I am aware that several packaging applications will flatten meshes, like Touchcad, however, they do not seem to unfold it, so that it can be cut out and folded back into a mesh.
Any help would be appreciated
poster, i dont know of an unfold comand in 3d studio, however, there IS an unfold command built into Rhino, that would probably be your best bet
thanks - i was aware of unfold in form z but not in rhino, might give it a shot if i get bored of flattening them manuall in Acad....
cheers...
try textporter.
google: pepakura
thanks guy,
i have used the uvw unwrap + textporter method before, unfortunately i prefer to have a vector output in order to cut from.
Just though id conclude this discussion with what i found...
http://usa.autodesk.com/adsk/servlet/ps/item?siteID=123112&id=5582146&linkID=5573345
Thanks to everyone who gave their 2 cents worth.
turns out everybody but me was right
Get a copy of Pepakura, it'll unroll polygons (export as an OBJ or DXF) and label your concave and convex cuts as well as create numbered tabs for re-assembly.
.mm
Oops, Geland beat me to it. Such is life.
.mm
rhino -> unrollSrf
Luxology modo does mesh flattening as well.
first time I have used unrap uvw in max...that is nice I tell yah.
for the maya kids...pelting
while i'm sure it will gracing(or has graced) many`a bad concept animation.... the guts of it are a really interesting take on texturing/unwrapping
and i hope my grammar problem clears up by then
try lamina
http://www.laminadesign.com/
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