I'm working on a project that will ultimately be fabricated out of water jet cut steel plates. In my rhino model, I currently have a complex curved surface modeled, the closest explanation of the shape would be a little less than 1/2 a water droplet if you cut a section through it. I am wanting to triangulate a series of simplified planar surfaces, recreating an abstracted version of the curved form out of about 8 surfaces (as opposed to a more literal copy of the form which would require hundreds of surfaces at least).
Does anyone know of a method or command to generate this process in rhino?
hey, if you haven't yet tried grasshopper, it sounds like this project would be a good exercise in it. you should direct your question to the grasshopper3d.com community...there is a ton of resourceful people there!
Rhino question: faceting a complex curved surface
I'm working on a project that will ultimately be fabricated out of water jet cut steel plates. In my rhino model, I currently have a complex curved surface modeled, the closest explanation of the shape would be a little less than 1/2 a water droplet if you cut a section through it. I am wanting to triangulate a series of simplified planar surfaces, recreating an abstracted version of the curved form out of about 8 surfaces (as opposed to a more literal copy of the form which would require hundreds of surfaces at least).
Does anyone know of a method or command to generate this process in rhino?
Thanks..
hey, if you haven't yet tried grasshopper, it sounds like this project would be a good exercise in it. you should direct your question to the grasshopper3d.com community...there is a ton of resourceful people there!
the paneling tools (free) should also be able to handle this
Yeah, if turnaround is quicker, I'd suggest paneling tools as well. It's a little more forgiving on the learning curve.
thanks for the info, paneling tools looks like it's going to work, i'm trying to jump into grasshopper for patterning the surfaces...
Did you try meshing directly in rhino?
try meshing with a low polygon count
What did you finally do? Reducing poly count in max would also have worked.
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