Collaborative Design in architecture and games


Hello Guys,

I am currently doing my master's about collaborative design in architecture using game elements and tools, and I created a multi-player game that you can build together. To see how designers can work in-game environments. So I would like to know your opinions and recommendations about that topic or what should I look for? 

Jul 19, 21 11:50 am

A really good project manager.  Seriously.  This type of collaborative design / build could become a nightmare.  Just look at what happens with BIM and using the cloud.  A really good PM is needed to manage the models and make sure people aren't blowing up others work. 

I can only imagine how chaotic it could be to have a bunch of designers just going nuts in a virtual space.  Think a combination of Fortnight and an open Minecraft server filled only with trolls.  

Jul 19, 21 11:56 am  · 
4  · 

It’s certainly a great idea. It would be nice if you could base the game off of Calvino Noir by Dan Walters. Its architectural realism is a wonderful concept to start your project.

Jul 29, 21 3:09 am  · 
1  · 

I concur with Chad Miller. A design manager could be useful. 

Aug 11, 21 1:27 am  · 

Another thing- collaborative design does not work for startchitects, so they should be banned from this game :)

Aug 11, 21 1:34 am  · 

You may want to consider looking at SCRUM techniques, as a project management tool, this seems to be a better route for the processes you're describing. It's something that I've been wanting to do on my own projects.

Aug 11, 21 7:00 am  · 
1  · 

How deep are you trying to get into the game aspects? There's a great deal out there on game therapy that translates well. And if you're really into the deeper aspects of making the game, there's a great deal on the mechanics out there.

If it's more superficial relative to arch and collaboration, aspects of games like Monument Valley and Euclidean might come in handy.

Finally, dig through the Archinect archives. If I recall one of the editors was doing some game-related stuff

Aug 11, 21 6:24 pm  · 

About 8 years ago I was thinking of a game which like godzilla from a homo sapiens perspective in like Gotham.  Of course you'd have to computationally design the buildings but some would be designed by hand-to have an entire city at your fingertips.  could even be mmorpg, with different games starting at different times

Jul 22, 23 4:36 pm  · 

Interdisciplinary Approach: Collaborative design in architecture often involves professionals from various fields like architecture, engineering, interior design, and construction. Ensure that your research takes an interdisciplinary approach and explores how different experts can collaborate effectively within the game environment. Consider the usability and user experience of your multiplayer game. It should be intuitive and user-friendly to encourage designers to engage with it. Conduct usability testing to identify any usability issues and make necessary improvements. By the way there are games that do not need to be installed, just read about casinos to play 3D Online Slots  and you will immediately understand everything. Explore how various design tools can be integrated into the game environment. Architects and designers often use software like AutoCAD, SketchUp, or BIM tools. Your game should seamlessly incorporate these tools or provide alternatives within the game.Consider the balance between realism and creative freedom in your game. Architects need to adhere to building codes and practical constraints, but they also require space for creative exploration. How does your game facilitate this balance? Ensure that your game includes robust collaboration features. This could include real-time co-editing, commenting, and version control to simulate the collaborative aspects of architectural design accurately.

Sep 24, 23 5:44 pm  · 

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