Depends on the program, but photoshop should accomplish everything you need (if you know what you're doing).
I've been intrigued in wanting to give this one called "Substance Designer" a test-run, however I get the impression it's more geared towards movie studios/etc that require a much more indepth suite.
Back in my video game days we would create textured by rendering them in Maya - the output would be the maps - then we would composite them in Maya to create more sophisticated textures to apply to the model surfaces. I am thinking this same stunt can be done in Max or in Revit with Pshop assist of course
I need some Texture software making.
What you suggest?
photoshop?
photoshop
Depends on the program, but photoshop should accomplish everything you need (if you know what you're doing).
I've been intrigued in wanting to give this one called "Substance Designer" a test-run, however I get the impression it's more geared towards movie studios/etc that require a much more indepth suite.
https://www.allegorithmic.com/products/substance-designer
Substance designer isn't really needed for architects and archi vis.
Why spend time creating something you can easily find by the dozens and many x better you can hope to accomplish from scratch?
What you think about Genetica 4.0? Try with it.
Back in my video game days we would create textured by rendering them in Maya - the output would be the maps - then we would composite them in Maya to create more sophisticated textures to apply to the model surfaces. I am thinking this same stunt can be done in Max or in Revit with Pshop assist of course
I need it, hm, more for Graphic Design, I tried with Photoshop, but I didn't get results that I need. Thank you. I will try with the rest.
Of course I appreciate and other suggesstions.
Hi. You can look at the Architextures tool as an alternative. It is created by architect Ryan Canning and works very well. Best regards
Block this user
Are you sure you want to block this user and hide all related comments throughout the site?
Archinect
This is your first comment on Archinect. Your comment will be visible once approved.