Aug '05 - Jan '11
Remember how I said that I got too enamored with the computer last year and wanted to put renewed energy into physical modeling? Well, turns out I'll have to put that plan on hold. This quarter our studio is being taught sort of in conjunction with 630 Graphics, in which we are learning 3D Studio Max, Rhino, and Form Z.
The good news is that our prof, Stephen Turk, is just as interested in the philosophical implications, and has been leading discussions on Lynn, Kolarevic, and Praxis readings, for instance. I love Lynn's description (in Animate Form) of a sphere as not a platonic solid, but as a special case of NURBS surface. I love the idea of the potentiality of parametric design embodied in what we consider to be more traditional or classical orthagonality. I suppose this is because my interest lies more in the interaction between the box and the blob than the blob itself.
We'll see how this plays out in studio. Our first project is to use parametric design processes to generate a piece of "furniture" (loosely defined) and a corresponding environment that explore a sense of interiority and exteriority. We're all pretty new to 3DS Max, so this will probably be pretty clumsy. But we'll be picking up quickly as our other work in graphics class picks up.
We also have theory this quarter with Jeff Kipnis. We've only had one session so far, but boy is that looking good. I imagine much of my blog material this quarter will come out of this class. More on that later...