Aug '05 - Jan '11
So we're doing parametric design, using a single parameter, and I'm absolutely stymied. I'm working with the Hair and Fur Modifier in 3DS Max. I generated density bitmaps to define areas of the density of "fur" in plan, and then I was planning to Boolean these fields with lofted splines of the human body interacting with furniture. This was going to create the furniture, stairs, etc out of the density of fur.
Only there is so much geometry that Max crashes every time I try to do the Booleans.
I simplified, and my prof complained that my process is only 2.5D. Then I recomplicated with an alternate method of Booleans (no lofted splines) but my section slices are outrageous. CAD files are looking untenable. I'm at my wits end. Missed my laser cutter time for my final model. Will have to reschedule for Tuesday, day before final crit.
Initial field study:
First attempts at smaller scale Booleans (large booleans caused crashes):
Split into 3 separate topographical levels -- structure, interference, furniture (prof said this "modernist" split was contrary to goal of ths parametric project):
Attempt to utilize only 1 parameter while reducing geometry and providing transition between furniture, stair, section, etc. Floating blocks are result of Boolean union between density diagrams in both section and plan. Second Boolean, subtraction from the whole, causes crashes: