“Part of the research I did for that game is I went around to Alcatraz in San Francisco because I wanted to have a level where you break into a prison,” Chris Delay, one of Introversion’s co-founders said in an interview.
“I started working on how to simulate a prison and how it was going to work. It was then that it occurred to me that building a prison was quite good fun, and that it shouldn’t be, but it is.”
— business.financialpost.com
1 Comment
...as opposed to the moral dilemma of, say, simulated grand theft auto or mortal kombat?
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