it is technically feasible to clad a building in vegetation - but requires a sophisticated landscape architect/horticulturalist to pull off. there are a few commercially available systems, but I wouldn't advise using off the shelf for areas more then 1 story tall - just too many site specific issues that need to be resolved.
there are some great images of existing green walls on the web that I suggest using as your texture either in photoshop or mapped directly in 3ds...
if you are looking for some ivy texture, find a large leafy map and cut out the major leave areas with pure white and use black fill between, a very large map will work best but will cost you the most time in pre-production, it will be expensive time-wise but you can use displacement to then give a leafy texture while retaining the original map for diffuse color.
first of all plants etc. are best photoshopped and not modelled/rendered is my opinion.
if you still want to render, try to compose the entire texture in photoshop if you have time, so you don't get any silly tiling errors. and use the same image as a kind of bumpmap, giving it a high value so it really distorts and doesn't look flat. if it looks ugly you can overlay the texture in photoshop and play with transparancy etc.
I might play with the ivy generator and see how that goes. However im no wiz with fancy software so photoshop may be something reliable to fall back on.
Use the image of plants as a map then use Vray displacement modifier and a displacement map and a opacity map made from the original photo. The modifier will generate geometry based on the displacement map. Also the easiest way to make grass.
Rendering A Vertical Garden
Hello,
Im doing a bit of visualisation work for a company I used to work for and they want to clad the wall of a building with a 'vertical garden'.
From a design point of view im a bit sceptical and think it will probably die.
However, needs must, and I have to produce a rendering using 3DS Max.
I could just apply a foilage image to a flat object and render, but it think it will look too flat and the pattern may be repetitive.
Has anyone got any tips on how to produce a decent foilage render?
THanks for any help
DZ
if you haven't messed with advanced materials in 3dsmax, nor found the shader you want to use online... i'd seriously just photoshop it.
zoo-
it is technically feasible to clad a building in vegetation - but requires a sophisticated landscape architect/horticulturalist to pull off. there are a few commercially available systems, but I wouldn't advise using off the shelf for areas more then 1 story tall - just too many site specific issues that need to be resolved.
there are some great images of existing green walls on the web that I suggest using as your texture either in photoshop or mapped directly in 3ds...
if you are looking for some ivy texture, find a large leafy map and cut out the major leave areas with pure white and use black fill between, a very large map will work best but will cost you the most time in pre-production, it will be expensive time-wise but you can use displacement to then give a leafy texture while retaining the original map for diffuse color.
Otherwise, you should photoshop it.
first of all plants etc. are best photoshopped and not modelled/rendered is my opinion.
if you still want to render, try to compose the entire texture in photoshop if you have time, so you don't get any silly tiling errors. and use the same image as a kind of bumpmap, giving it a high value so it really distorts and doesn't look flat. if it looks ugly you can overlay the texture in photoshop and play with transparancy etc.
Have a look at the IVY GENERATOR, its a free and cool little program that can produce great results and boost your poly count to insane...
http://graphics.uni-konstanz.de/~luft/ivy_generator/
Thanks for the help.
I might play with the ivy generator and see how that goes. However im no wiz with fancy software so photoshop may be something reliable to fall back on.
DZ
wow this ivy generator is crazy.
Photoshop cannot be beat for landscaping. Only need to do it in 3D is for animations.
Use the image of plants as a map then use Vray displacement modifier and a displacement map and a opacity map made from the original photo. The modifier will generate geometry based on the displacement map. Also the easiest way to make grass.
ngplant is pretty awesome if you have rhino/3dsmax... http://ngplant.sourceforge.net/
You can reproduce almost any plant you can possibly think of.
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