So, I'm getting ready to tackle my third year studio again and i've followed a bit of advice from one of my profs on software (since i was such a tard last year...):
- Learn Rhino - Work-in-progress (you can do crazy shapes, and go scripting)
- Learn Revit - Done! (since the industry is moving towards parametric design, it can land you a job)
I got AutoCAD and some basic Sketchup on hand...but i think the main thing i need to know is how to render good, and i need to know if there's good websites or books that have rendering with 3D Studio Max for an architecture profession. Lol i only have a month left before the school bell rings so i'm trying to be more ready than last year.
I totally agree with Chili. There will always be new programs out there learn. However if you can convey your design intentions with the basic tools at "hand" then you will be invaluable as a designer. And that's what its all about. I don't know about you but I can tell a building that has been designed in sketch up, max, or Maya when I see it. Pick up a pencil or block of clay first and see what happens.
Hey guys, I truly agree design is the foremost concern...i guess i'm just concerned on whether i know the tools i need right now to express the design intent and streamline the design and creative process. I guess rendering is something i'm concerned just becuase we're an industry of images and we gotta try and present them as realistically as possible.
p.s. Definitely the sketchbook, the inking pen, and greyscale prismamarkers are a big part in my design process hehe...
I'm hoping that many of the above comments are at least somewhat in jest... There's nothing wrong with learning and expanding your tool-set. Being proficient with a 3d modeling program can speed up your design process and actually open up new opportunities. Same with a good render-engine. If you can master one, you can basically know them all, which I'd argue is very beneficial for properly conveying your intentions.... oh and getting a job!
Especially straight out of school, having software skills can seriously help. My first job, I was basically hired because of my presentation abilities. I had good graphic design sensibilities and knew my way around around illustrator, ID, etc. Sure, I wasn't designing buildings, but it did give me an "in" at a respected, published, "starchitect" office. The same could be said for rendering.
So use that to your advantage, just don't let the medium or method bind you or hold you back. The more skills you employ, the richer the project will come.
So get a drafting board and learn how to spin that 2H so you get the perfect lineweight, and pick up a camera and start shooting, and learn to cut foamcore like a pro, and master prismacolour on trace, and immerse yourself in Rhino, Revit, C4D, Adobe CS, etc. etc.
Help in Rendering?!?!
So, I'm getting ready to tackle my third year studio again and i've followed a bit of advice from one of my profs on software (since i was such a tard last year...):
- Learn Rhino - Work-in-progress (you can do crazy shapes, and go scripting)
- Learn Revit - Done! (since the industry is moving towards parametric design, it can land you a job)
I got AutoCAD and some basic Sketchup on hand...but i think the main thing i need to know is how to render good, and i need to know if there's good websites or books that have rendering with 3D Studio Max for an architecture profession. Lol i only have a month left before the school bell rings so i'm trying to be more ready than last year.
any help and advice would be useful!
vray for diagrams,and the revit renderer isn't too bad these days..
Learn design, leave rendering to the renderers.
I could tell you all our secrets, but then I'd have to kill you. We wouldn't want that, would we?
the best information isn't necessarily Architecture specific. Check out sites like 3Dtotal or The CGSociety
then go to the forums and sites for the particular render engine/3D program that you're using like: MyMentalRay or Maxwell
Him want render good.
my thoughts exactly induct.
I totally agree with Chili. There will always be new programs out there learn. However if you can convey your design intentions with the basic tools at "hand" then you will be invaluable as a designer. And that's what its all about. I don't know about you but I can tell a building that has been designed in sketch up, max, or Maya when I see it. Pick up a pencil or block of clay first and see what happens.
Hey guys, I truly agree design is the foremost concern...i guess i'm just concerned on whether i know the tools i need right now to express the design intent and streamline the design and creative process. I guess rendering is something i'm concerned just becuase we're an industry of images and we gotta try and present them as realistically as possible.
p.s. Definitely the sketchbook, the inking pen, and greyscale prismamarkers are a big part in my design process hehe...
I'm hoping that many of the above comments are at least somewhat in jest... There's nothing wrong with learning and expanding your tool-set. Being proficient with a 3d modeling program can speed up your design process and actually open up new opportunities. Same with a good render-engine. If you can master one, you can basically know them all, which I'd argue is very beneficial for properly conveying your intentions.... oh and getting a job!
Especially straight out of school, having software skills can seriously help. My first job, I was basically hired because of my presentation abilities. I had good graphic design sensibilities and knew my way around around illustrator, ID, etc. Sure, I wasn't designing buildings, but it did give me an "in" at a respected, published, "starchitect" office. The same could be said for rendering.
So use that to your advantage, just don't let the medium or method bind you or hold you back. The more skills you employ, the richer the project will come.
So get a drafting board and learn how to spin that 2H so you get the perfect lineweight, and pick up a camera and start shooting, and learn to cut foamcore like a pro, and master prismacolour on trace, and immerse yourself in Rhino, Revit, C4D, Adobe CS, etc. etc.
just add the vray for rhino plugin , watch a few of their webinars and you will be up to speed
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