also--bump maps sometimes cause visible tessellation to occur, especially when using "physically accurate" cameras and lighting (solution is to have a more refined mesh and/or higher res maps)
the option that Anti shows above is the global setting for all surfaces in the scene--the properties dialog contains a mesh quality override that allows you to turn up the mesh density on only the geometry that needs it--very handy
Feb 23, 09 2:50 pm ·
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getting rid of artifacts in Rhino 4 VRAY renderings
Hi
Has anyone else experienced problems with rendering simple and complex curved surfaces in the latest Vray for rhino?
I have it set on physical camera and it seems to always render isocurves on nurbs surfaces and mesh on meshes...
also the edges look "wavy" jagged when they should not.
Any help would be great. I have some renderings to further explain but can't post here.
change your mesh settings?
also--bump maps sometimes cause visible tessellation to occur, especially when using "physically accurate" cameras and lighting (solution is to have a more refined mesh and/or higher res maps)
the option that Anti shows above is the global setting for all surfaces in the scene--the properties dialog contains a mesh quality override that allows you to turn up the mesh density on only the geometry that needs it--very handy
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