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quick 3dsmax animation question

ballyhoo

using 3dsmax's animation tool, is it possible to make layers of objects appear successively as the animation progresses?

for example, i have a cube, sphere and cone placed in a scene, and they are all on separate layers.

in an animation, i want to make the cube appear first, then the sphere and then the cone.

what would be the best way to do this? i am trying it out with hide/unhide by name and keying them in, but it doesn't seem to be the right type of tool to be using.

thanks!

 
Dec 16, 08 9:13 pm
d-arch

Move them out of view, then move them back into the original position for the relevant frame. Quick & easy.

Dec 16, 08 9:44 pm  · 
 · 
trace™

you can animate the transparency, just offset the keyframes and you can control exactly when each piece shows up/disappears.

Dec 17, 08 8:46 am  · 
 · 
cowgill

you can also animate the transparency of the material on the object itself. just be sure to check the appropriate box "materials" in the [transformer] dialog.

[right click on something near the frame # on the lower right of the screen... i'm not in front of max atm] ;)

Dec 17, 08 9:41 am  · 
 · 
ballyhoo

thanks everyone. i ended up keying in objects out of the scene in one frame, then put them back into the camera shot in the next frame. it worked well.

Dec 17, 08 1:45 pm  · 
 · 

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