I have a friend who is a on a portfolio review committee at a local architecture school who often fills us in on what they fundamentally dislike. Here are a couple of things I gathered and they are by no means scientific or official. But some of them make a lot of sense.
- Auto-cad drawings of you parents' garage addition (or any a-cad drawings in general)
- the teapot from the 3ds-max tutorial with another texture map applied to it.
on the subject of 3d models / renderings - does it mean that they look at the rendering at first instance and judge whether it is good design or not? I reckon that some people are very good in rendering but bad in design - or is that the way things go now?
i believe "decent" is a more appropriate word, if the rendering aint like some photoreal image i dont think it would be deemed 'bad'. just a thought.
That's the problem with renderings in my opinion. Often times a digital rendering could look great as an overall image but horrid as a designed subject matter. They make great case for employment but not necessarily for acceptance into grad school.
What I have seen is that when doing grad school portfolios it is better to use renderings that show the use of the software as a design and diagrammatic tool in a similar fashion that a working drawing would express.
Portfolio
Does anyone have any suggestions on what should and shouldn't go into your portfolio while applying to the grad schools.
porn resume.
very funny dude.........
You should try using the search function at the top of the index page. This subject has been discussed numerous times before.
Thanks John.
I have a friend who is a on a portfolio review committee at a local architecture school who often fills us in on what they fundamentally dislike. Here are a couple of things I gathered and they are by no means scientific or official. But some of them make a lot of sense.
- Auto-cad drawings of you parents' garage addition (or any a-cad drawings in general)
- the teapot from the 3ds-max tutorial with another texture map applied to it.
- bad 3d models or renderings
- cheesy photographs (i.e. skylines, babies, kids, families, animals being cute, etc)
- sculptures of hands holding other hands etc...
- paintings with HUGE signatures on them
That's all I can pretty much think of for now.
hi meg
i believe there have been quite a few posts regarding this topic. pls do a search and im sure you'll find a lot of threads about this :)
cheers
on the subject of 3d models / renderings - does it mean that they look at the rendering at first instance and judge whether it is good design or not? I reckon that some people are very good in rendering but bad in design - or is that the way things go now?
i believe "decent" is a more appropriate word, if the rendering aint like some photoreal image i dont think it would be deemed 'bad'. just a thought.
That's the problem with renderings in my opinion. Often times a digital rendering could look great as an overall image but horrid as a designed subject matter. They make great case for employment but not necessarily for acceptance into grad school.
What I have seen is that when doing grad school portfolios it is better to use renderings that show the use of the software as a design and diagrammatic tool in a similar fashion that a working drawing would express.
Just my $0.02
no fat chicks
sorry i'm lame...
process process process...
example - if you took a sculpture class, show your early sketches, study models, and other inspiration in addition to your final work.
admissions committee members are typically more interested in seeing how your early stuff relates to your final stuff.
could you post what you have done so far, its easier to comment on something concrete
This industrial design resource is a great place to start (thanks go to core77.com for the link):
http://www.ritasue.com/downloads/Get_a_Design_Job_2008.pdf
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