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Maxwell in Rhino (i am so goddamn oldschool??)

dillup.

Are there tutorials/ instructions anywhere for using maxwell in rhino? I can't find any ANYWHERE.

I can't even get shadows. Or create lights. All I can do is change textures from the library and render out from rhino. plus why is my sky orange?

its late and my renderings look like doo-doooo

please help me.

i need some serious shadows. some radiosity-type reflection / indirect illumination.

some dope night renders would be nice too,

i'll give you some animal crackers.

 
Apr 25, 08 1:38 am
rehiggins

try the Maxwell forums or the THINK site

or you could try reading the manual…

Apr 25, 08 9:38 am  · 
 · 
gonad

Can I have some animal crackers anyway?

Apr 25, 08 9:57 am  · 
 · 
Antisthenes

i never did anything and it worked great 1st time

sounds like you are at sunset?

do you have the RDK installed?

i think my success was do to having flamingo installed beforehand same with Vray working so well too. (they all use the same RDK)

Apr 25, 08 11:55 am  · 
 · 
Antisthenes

are the crackers vegan?

Apr 25, 08 11:55 am  · 
 · 
rehiggins

you don't need the RDK--you just need to read the manual and refer to the compiled help file that installs with Rhino Maxwell.

some quick tidbits:

Maxwell does not fake lighting situations, therefore it needs real geometry for emitters (emitters are actually a type of material)

Watch your horizon line and make sure that you have a "ground plane" otherwise you might get unexpected lighting at the horizon no matter what time you have selected in the environment dialog.

Apr 25, 08 12:22 pm  · 
 · 
Apurimac

Scene manager man, scene manager

Apr 25, 08 4:52 pm  · 
 · 
garpike

Why are you so old school?

By radiosity-type reflection, do you mean reflection?

You ask for so much. Make sure GI is set to 7.0. Done.

Apr 25, 08 5:24 pm  · 
 · 
Antisthenes

ya i have a whole range of MXM files for every type of light to apply as a material to light bulb objects.

Apr 25, 08 5:57 pm  · 
 · 
dillup.

thanks, animal crackers to all.

you know, i spent all this time trying to fool around with the settings and then realized, in the end there was just something screwy with the time settings. i had it set to june 20 1:30 p.m. but it was rendering some seriously funky sunsets. i set it to 7 pm and now i'm golden.

thanks for your patience with the rendering challenged. i feel slightly less old school now.

Apr 25, 08 9:18 pm  · 
 · 
MArch n' unemployed

garpike -

what's GI?

Apr 25, 08 9:46 pm  · 
 · 
garpike

global illumination

Apr 25, 08 10:00 pm  · 
 · 
garpike

I was being facetious earlier.

Apr 25, 08 10:00 pm  · 
 · 
Mission St.

dillup: there's an option in there somewhere for GMT offset, I think. and also a daylight savings time (yes or no option). fiddle with these settings. you shouldn't have to set the wrong time to get the right light!

and don't be afraid to upgrade to the latest maxwell/rhino plugin. the latest version's got no bugs that i can find.

Apr 26, 08 4:41 pm  · 
 · 
Antisthenes

see i get the crackers i told you that sounds like some sunset time setting

Apr 28, 08 1:39 pm  · 
 · 
rehiggins

there's also the known issue of the sky model being too accurate--it gives sunset/rise type images at the horizon even when set to non-sunset/rise times (noon on one side of the earth is night on the other). You have to make sure that you have a ground plane and it covers enough of the space…

Apr 28, 08 2:44 pm  · 
 · 

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