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Ambient Occlusion

Just got Vray for Rhino 4 and trying to figure out how to turn on ambient occlusion, can anyone help me?

Cheers

 
Mar 27, 08 1:13 am
difficultfix

I dont use Vray, but i think that would be its default rendering technique

Mar 27, 08 1:48 am  · 
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FOG Lite
http://asgvis.com/

tutorials on the left....

Mar 27, 08 2:11 am  · 
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knowing nothing about rhino or vray, ambient occlusion sounds really cool and all of the sudden makes me curious about them. maybe there is some potential in these computer thingies yet, if they can produce 'ambient occlusion'. wow.

Mar 27, 08 7:23 am  · 
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FOG Lite

How bout "Global Illumination?" One button towards an enlightened world!

Mar 27, 08 7:40 am  · 
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Radicalize Normals?

Mar 27, 08 8:01 am  · 
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lletdownl

reticulating splines?

Mar 27, 08 9:33 am  · 
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phuyaké

lletdownl I couldn't remember where I had heard that phrase (but I did remember a woman saying it) so I looked it up, and found this mind blowing piece of information:

SimCity 2000 was the first sim game to feature the semi-nonsensical phrase "Reticulating Splines,' which means to make a network of splines. Will Wright (creator) has stated in an interview that the game does not actually reticulate splines when generating terrain, and he just inserted the phrase because it "sounded cool"

Mar 27, 08 10:56 am  · 
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chupacabra

Will Wright must have gone to Architecture School.

Mar 27, 08 10:58 am  · 
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fine line

He did. I think.

Mar 27, 08 11:30 am  · 
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