there are more acomplished/artistic renderings out there. some of that stuff really needs software to accomplish but this is not so different from painting by hand...could be woring of course...;-)
I agree that this doesn't look like anything particularly special.
The key to great renderings is practice, like anything. It's like creating a great photograph - get the lighting and angle correct, then the rest is done in post production (Photoshop).
This looks like it really could have all been done in PS, but I am guessing the grass/sidewalks are 3D and the rest is PS (notice how the upper left corner of the pink trees are all the same - copied and pasted).
Software doesn't really matter, could be Maya and Photoshop or FormZ and Corel Draw (that goes for everything).
That is mostly post production, billboards and such. you got to get a good library of trees/people etc. I usually go for a minimal amount of 3d render as a base and then build up from there in photoshop. it is mainly practice, and as pointed out above, camera angle is huge.
get good at one rendering program and stick with it.
Doing 3d models for landscape always seem to come out slightly akward, for me at least. Does anyone have any experience with Bryce - is it worth learning/using?
Also, where have everyone built up their people/plant libraries from? There aren't any stashes posted online somewhere?
for good renderings, I think it is important to (opinion alert):
1. make your own materials. the standard materials that come with any software package are rubbish. it doesn't matter if your materials aren't quite 'realistic'. scan stuff.
2. pay very careful attention to lighting and camera position. the default scene lights are useless. the standard 'sun' tools are often dodgy as well. fiddle with the lights and be really fussy. don't just dump the camera in - think carefully about what the view angle says about the project.
3. photoshop it. don't waste time trying to render in people and trees and miscellaneous junk. do that in photoshop.
4. don't aim for 'realistic'. realism is overrated.
I second agfa and garpike really. But I do like that rendering, but again its nothing special. I'm not particularly gifted in either photoshop or 3d programs but I could do that in sketch up and an evening witth cs2 and a whiskey.
unlike agfa I do like the sun/shading tools that comes with most 3d programs but when I import then I darken them considerably to give it a bit of punch alot I make use of my hand sketching, sometimes on a blank sheet, scanned and imported into the rendering. Its just what i do to have it feel like mine. The best tools are usually the ones you make.
Have you heard about my hammer - go to thread central to here more.
People/plant librarywise - there are companies that sell them but they are expensive. So, get them a roundabout route or make them in your free time. you don't really need that many.
Landscape is the most difficult part of exterior renderings. The ambiance and feeling go a lot farther than programs.
If you want a landscape only program, either look into plugins like xfrog and Natfx or a dedicated program like Vue.
Keep in mind that all these solutions are not cheap, but the only time you need 3D trees/plants is for animations (and then the poly count will most likely be too high, unless you have the skills and resources of a pro rendering shop).
You mean his firm's renderings? I love Antoine as much as the next guy but apparently all the 3D stuff in his firm is entirely the product of his interns who also have creative control over them.
my guess is form-z rendering with 3d trees and shadows (i think that tree may come out of the box; at least it is in most every formz rendering i've ever seen). i actually think there is minimal photoshop used on this one. just my guess though.
We use Onyx Trees in 3ds max for either stills or animation. Most 2D trees in 3D renderings looks too flat like the billboard trees in the first post. The poly count is high but can be handle quite easily with VrayProxys.
Those renderings look like a thousand other renderings. A little touched up SketchUp rendering, Piranesi, or some combination of rendering and photoshop.
The great thing about doing things this way is that it is super fast. No perfection needed and it softens up a SketchUp rendering.
FYI - there is no need for any hand drawing. Plenty of plugins, like squiggle, that will make those lines for you. SketchUp will do it too, more or less.
Renderings - high qualities like this example
http://www.eikongraphia.com/wordpress/wp-content/t100-b.jpg
these are the works of WEST 8
just HOW do i get to this level.
is it the software they use?
what kinda combination?
<img src=http://www.eikongraphia.com/wordpress/wp-content/t100-b.jpg>
i would say its mostly photoshop...not so hard.
there are more acomplished/artistic renderings out there. some of that stuff really needs software to accomplish but this is not so different from painting by hand...could be woring of course...;-)
I agree that this doesn't look like anything particularly special.
The key to great renderings is practice, like anything. It's like creating a great photograph - get the lighting and angle correct, then the rest is done in post production (Photoshop).
This looks like it really could have all been done in PS, but I am guessing the grass/sidewalks are 3D and the rest is PS (notice how the upper left corner of the pink trees are all the same - copied and pasted).
Software doesn't really matter, could be Maya and Photoshop or FormZ and Corel Draw (that goes for everything).
That is mostly post production, billboards and such. you got to get a good library of trees/people etc. I usually go for a minimal amount of 3d render as a base and then build up from there in photoshop. it is mainly practice, and as pointed out above, camera angle is huge.
get good at one rendering program and stick with it.
if you want to see _good renderings_ check out jean nouvel's proposal for the MoMA extension in ny; it was on archinect a month or so ago.
Doing 3d models for landscape always seem to come out slightly akward, for me at least. Does anyone have any experience with Bryce - is it worth learning/using?
Also, where have everyone built up their people/plant libraries from? There aren't any stashes posted online somewhere?
for good renderings, I think it is important to (opinion alert):
1. make your own materials. the standard materials that come with any software package are rubbish. it doesn't matter if your materials aren't quite 'realistic'. scan stuff.
2. pay very careful attention to lighting and camera position. the default scene lights are useless. the standard 'sun' tools are often dodgy as well. fiddle with the lights and be really fussy. don't just dump the camera in - think carefully about what the view angle says about the project.
3. photoshop it. don't waste time trying to render in people and trees and miscellaneous junk. do that in photoshop.
4. don't aim for 'realistic'. realism is overrated.
Looks like the Land of Photoshop.
I second agfa and garpike really. But I do like that rendering, but again its nothing special. I'm not particularly gifted in either photoshop or 3d programs but I could do that in sketch up and an evening witth cs2 and a whiskey.
unlike agfa I do like the sun/shading tools that comes with most 3d programs but when I import then I darken them considerably to give it a bit of punch alot I make use of my hand sketching, sometimes on a blank sheet, scanned and imported into the rendering. Its just what i do to have it feel like mine. The best tools are usually the ones you make.
Have you heard about my hammer - go to thread central to here more.
this has been a unpaid advertisement by Huskey
Bryce is fantasy land, I wouldn't bother.
People/plant librarywise - there are companies that sell them but they are expensive. So, get them a roundabout route or make them in your free time. you don't really need that many.
Check out some of Antoine Predocks renderings. I think they are pretty.
Landscape is the most difficult part of exterior renderings. The ambiance and feeling go a lot farther than programs.
If you want a landscape only program, either look into plugins like xfrog and Natfx or a dedicated program like Vue.
Keep in mind that all these solutions are not cheap, but the only time you need 3D trees/plants is for animations (and then the poly count will most likely be too high, unless you have the skills and resources of a pro rendering shop).
...
You mean his firm's renderings? I love Antoine as much as the next guy but apparently all the 3D stuff in his firm is entirely the product of his interns who also have creative control over them.
I like these ones from Williams Tsien: Arts Center in Chicago
my guess is form-z rendering with 3d trees and shadows (i think that tree may come out of the box; at least it is in most every formz rendering i've ever seen). i actually think there is minimal photoshop used on this one. just my guess though.
We use Onyx Trees in 3ds max for either stills or animation. Most 2D trees in 3D renderings looks too flat like the billboard trees in the first post. The poly count is high but can be handle quite easily with VrayProxys.
Those Williams Tsien renderings look a LOT like Lewis.Tsurumaki.Lewis' drawings.
http://www.ltlwork.net/
combination of hand drawing+ computer rendering, in a back and forth kind of process. They give an overview in the process back of their book.
Those renderings look like a thousand other renderings. A little touched up SketchUp rendering, Piranesi, or some combination of rendering and photoshop.
The great thing about doing things this way is that it is super fast. No perfection needed and it softens up a SketchUp rendering.
FYI - there is no need for any hand drawing. Plenty of plugins, like squiggle, that will make those lines for you. SketchUp will do it too, more or less.
squiggle plugins are not hand drawing.
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