When I use make2d it works great fro exterior perspectives. When I try to use it for an interior architectural perspective it works poorly. I get a lot of linework that is outside the desired view. It is alos not accurate.
You should "split" the entire model with a "cutplane" parallel to the view plane about and inch or so in front of the camera. Hide or delete everything behind the camera & then make 2d. I usually have the "showcamera" command active when I do this to aid in where I shoud locate the cutplane.
Think of the whole situation more like a sectional perspective, where the view plane and the section cut are in the same place.
Thanks.
It would seem to me that there should be a more straightforward method. You suggest a 'workaround' which certainly would work, but given the complexity of the tool, I would hope for better.
You could use this script from Bryan Boyer. It runs the make2d command creates a viewport boundary curve around your viewport. You can then use the box to trim those crazy lines that blast out of your export. Might be faster...?
Jan 27, 08 10:12 pm ·
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Rhino Make2d interior perspective
When I use make2d it works great fro exterior perspectives. When I try to use it for an interior architectural perspective it works poorly. I get a lot of linework that is outside the desired view. It is alos not accurate.
How best to make2d of interior view?
You should "split" the entire model with a "cutplane" parallel to the view plane about and inch or so in front of the camera. Hide or delete everything behind the camera & then make 2d. I usually have the "showcamera" command active when I do this to aid in where I shoud locate the cutplane.
Think of the whole situation more like a sectional perspective, where the view plane and the section cut are in the same place.
Thanks.
It would seem to me that there should be a more straightforward method. You suggest a 'workaround' which certainly would work, but given the complexity of the tool, I would hope for better.
You could use this script from Bryan Boyer. It runs the make2d command creates a viewport boundary curve around your viewport. You can then use the box to trim those crazy lines that blast out of your export. Might be faster...?
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