Archinect
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Modeling in Rhino and/or Maya

Bench

Hello Archinect!

I've searched this a few times on google and on here, and haven't found anything more recent since 2009; I figured it was time to resurface/update some answers to a question that's been pining at me.

I'm currently on the job hunt and have been refining my technical skills via tutorials on Lynda.com with student trials of programs to address my own perceived deficiencies. I've had decent academic experience in Rhino, and am now moving on to Maya mainly because of personal interest in both as modeling tools. Having only completed a small "Introductory Essentials" tutorial I'm already starting to see quite a few similarities between the two (especially with Nurbs modeling).

What I'm curious to know is what are the main differences between the two (in a 3d modeling way; I'm going to disregard the points of true animation as I don't see myself diving into that at all in the near future). Like I said, it seems that the two operate in much the same fashion but I'm willing to bet that there are major differences between the two that my beginner's eye isn't seeing (yet). I'd be very happy if people on the forum would give their personal opinions/experiences on when, why and what they would use in specific situations so that I'm better to able to assess what direction I want to take my skills in.

Thanks in advance, Cheers!

 
Sep 19, 12 4:36 pm
kunal.ghevaria

Posting this so I can follow this discussion too. Archinect should add the feature to follow a discussion without replying to it...

Sep 19, 12 4:48 pm  · 
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zonker

I used Maya throughout my entire academic architecture program - except for my last quarter when I switched to Revit. at any rate - the marking menu system acts as a heads down display for all user functions - between that and the custom right click menus I was very fast - had to be worked ful-ltime as a Maya artist for Rockstar games and full time architecture student - only way to do it was with Maya - It has a great renderer and you can use animation to show how a building comes together.

Sep 19, 12 5:13 pm  · 
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curtkram

maya was bought by autodesk in 2005.  that was the beginning of the end for them.  i'm guessing that's the reason there haven't been any posts since 2009 (the last 4 years there were just wishful thinking on the poster's part).

i believe rockstar uses 3dmax now.  they may be hiring too.

Sep 19, 12 5:35 pm  · 
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zonker

YUP they ruined it - I just used Maya 2012 recently and gave up on it - I can model better in Revit with the concept modeler than I used to be able to in Maya 7 back in the Alias Wavefront day. Autodesk might have jacked it up on purpose. 

Sep 19, 12 5:42 pm  · 
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Bench

Ah right Xenakis, I forgot you were the ex-Rockstar workhorse. Maybe you can shed a bit more light for me on the best methods of choosing how to model in Maya vs. Rhino; I've come from a background pretty much based entirely around SketchUp for 3d; I've realized the deficiencies for a while now but being in the middle of senior undergraduate year I wasn't very intent on rocking the boat by spending too much time trying to learn new software.

I'm currently teaching myself Revit as well through the same website, since almost every firm I've spoken to in the last 6 months has asked for experience in that. I understand you've also had a significant amount of experience in that and was wondering what kind of compatibility issues or preferences you've found in transitioning between Maya/Rhino and Revit, and how that plays into your professional work post-academia? My intent is to work largely in Rhino for my M.Arch (been accepted, deferred to next September).

Sep 20, 12 12:15 am  · 
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kunal.ghevaria

I've been working with Rhino + Grasshopper for a while now, but I recently saw Maya being used in the second video here http://archleague.org/2012/09/michael-szivos/ in some really cool ways, and was wondering how you compare both.

I'm asking specifically with respect to more 'parametric' aspects of design such as modifying things on the fly, responding to inputs like images or data sets, integration with Arduino etc.

Sep 20, 12 12:30 am  · 
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Bench

The way I'm starting to see it now is that Rhino + Grasshopper is getting closer to what Maya does as a single program, minus the movie-making ability, is this correct? I'm starting to wonder if this would mean that Greg Lynn, had Rhino + Grasshopper been available at that point in time, given the choice may have chosen that over the intense focus on Maya?

Like I said earlier, I'd welcome any thoughts or comments on this subject...

Sep 21, 12 2:38 pm  · 
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zonker

BenC - pretty much - you can write .mel scripts in Maya do do a lot of procedural stuff in many ways like grasshopper - if you know some of the basics of programming .mel is like C# - also Maya has renderers - I would look at Maya

Sep 21, 12 3:05 pm  · 
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i r giv up

MEL is sexy.

Python makes me hot.

Sep 21, 12 4:59 pm  · 
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accesskb

Rhino sucks in poly modeling.. feels too restricting, slow and tedious to do quick model studies in the early stages.. Rhino is good when you need accuracy during fabrication

Sep 23, 12 10:57 pm  · 
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aphorismal

I beg too differ - with an appropriate mastery of Grasshopper, you can make pretty much anything in Rhino, rapid prototypes included.  I've never used Maya though, so it might be easier.

Sep 23, 12 11:07 pm  · 
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i r giv up

yeah... and if you want to poly model, just toss t-splines on top of rhino.

i used to be a huge advocate of using maya, mostly because MEL is so powerful and quick sketches take no time, but if you're running rhino 5, it basically out-performs maya given equal mastery if your intent is eventual fabrication.

 

know your shit before you say stupid shit.

Sep 24, 12 7:46 am  · 
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metal

particle, fluids, ncloth, animation....

Yeah maya is still good for some things if you want to foof around with blobs, but in terms of precision it's a headache.

Sep 24, 12 1:53 pm  · 
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accesskb

i r giv up :  lets see some of the work you've done in Rhino.. I bet there are lots more people working on Maya whose work will blow yours away xD

Sep 24, 12 4:31 pm  · 
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zonker

How many architects firms use Rhino?

How many architects firms use Maya?

the one with most votes wins - 

Sep 24, 12 4:37 pm  · 
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accesskb

xD quality over quantity

Sep 24, 12 4:59 pm  · 
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kunal.ghevaria

BenC asked about what the differences are between both platforms, not which one is better. No one cares which one more firms use, or which one creates more mindblowing work. Differences are (just for example, these might not be correct)

- Rhino uses Nurbs while Max uses Polys
- Maya can create cloth and fur much easier than Rhino
- More plugins for Rhino, etc...

It would help simply to know what the DIFFERENCES are.

Thanks.

Sep 24, 12 5:05 pm  · 
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zonker

Maya uses Nurbs and Polys + can convert Nurbs to Polys(mostly done in game industry)

You have edit point and control point curves for object creation - these features I have found to be easier to use than in Rhino - also you have some decent renderers as well. - also the UI in Maya is easier to use with it's marking menus - properly set up is like a heads down display on a fighter.

Sep 24, 12 6:30 pm  · 
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i r giv up

access: stfu. that request is retarded. it would take zero skill for me to repaste the best work i've seen online. you are a naive turd.

Sep 24, 12 8:39 pm  · 
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Bench

Thanks for all the comments guys; hopefully going to keep this on-topic.

I should maybe clear up that I do understand the difference between NURBS and Poly modeling.

The main issue I'm coming into over and over is the fact that both Rhino AND Maya can model in NURBS and Polygons. Frankly, in Rhino I don't think I'd actually spend much time in poly because it doesn't feel like the way the software was intended to work - its more of an after-thought when transferring the model to CNC/3d print applications. Maya seems to be the opposite but with less accuracy in the creation due to an odd lack of units (they look like they're in there, but just as an afterthought). This keeps leading me to believe that Maya really wouldn't be used in the professional architectural world precisely because the software is tailored towards game/character development, where measurements have a lot more to do with proportions and relations to other parts of the body/model.

I've got a tendency to lean towards Rhino, which I'm guessing has a lot to do with the fact that I've already had academic experience with it. I'm mostly trying to figure out why I would use Maya instead of this, and how the two relate to each other. I appreciate the responses so far.

Sep 27, 12 1:03 pm  · 
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curtkram

I'm mostly trying to figure out why I would use Maya instead of this

i am also curious as to why you think this is worth exploring.  did an autodesk salesperson tell you to look into maya?  a professor or boss?  the guy at the cnc/3d printer company?

how about xsi?  do people still use that?  or did it pretty much die once autodesk took over?

Sep 27, 12 2:26 pm  · 
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Bench

Curtkram,

Its entirely on my own interest/intuition. I've never met anyone from Autodesk, and on the flip side I've also never really had any firms request it in job applications (seems to be all Revit/Cad/SU/CS). In my senior at school I became really interested in pushing myself in Rhino and the power it has in modeling, enough that I plan to use it as my go-to software for my Masters. As I'm in the midst of a year (or two) off between undergrad and grad school I've just been trying to expand my perspective of the software available to me. I knew of Maya before but never had the opportunity to start exploring it until now; and now that Ive been able to test it out I'm starting to wonder if its worth it. I've had a side interest in animation art (I took a studio art minor, which included a simple animation course) and thought it may be a door to keep open (via Maya) as I move through my academics.

Sep 27, 12 3:35 pm  · 
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i r giv up

A good reason to use maya would be a project that requires scripting, will never get fabricated, but of which you want to create an awesome animation and possibly composite some complex crap into it.

 

Mental Ray is pretty much the best renderer out there assuming you can get past the steep learning curve.

Sep 27, 12 5:00 pm  · 
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zonker

that and you can always get a job in video games - 

Sep 27, 12 5:10 pm  · 
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curtkram

i don't think there are really that many openings in the video game industry.  plus the turn-around, even if you get a job modelling for a video game company there is a fair chance you'll be let go after their single title ships.  plus, isn't epic the only company left that uses maya?  i would put time into learning 3ds max instead (or stick with rhino, or learn revit).

Sep 28, 12 7:39 am  · 
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i r giv up

i saw someone lose his job at a an animation studio here in nyc a few days ago.

2 days later he had already gone through 5 interviews.

fast industry-wide turn-over is not a bad thing.

Sep 28, 12 9:33 am  · 
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zonker

curtkram

I was at Rockstar for 11 years 95 -2006 - went from Alias to Maya - we used Maya on all of the Midnight Club, Red Dead Redemption and Grand Theft Auto games.

I would not want to be in games now - 80hr weeks at Zynga -

Sep 28, 12 11:44 am  · 
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curtkram

alias wavefront owned maya before autodesk, so alias and maya should be the same program, just updated.  the job posting i had about the fourth post from the top, rockstar is now looking for people with 3ds max experience.  they may sill use maya, but it seems odd they wouldn't include that in a job posting.  they also ask for the ability to grasp new programs, but i still think it would be odd for them to ask for experience in max if they use maya.  you left rockstar as maya was heading towards it's death bed.  honestly, i think autodesk bought both maya and xsi with the intent of killing them.  their development efforts are almost solely focused on revit with a bit towards 3ds max; everything else is just enough attention to sell a new copy every year. 

zynga sucks in about every way something could suck.  that would be like working at EA.  they make flash games (i suppose it's javascript now) for facebook.  if you aspire to work there, i would think they use illustrator more than any 3d program.

red dead and grand theft are both pretty amazing for the modelling and ancillary work done (i'm not familiar with midnight club, but I would expect it's just as good).

Sep 28, 12 12:25 pm  · 
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zonker

Maya 2012 - when you lift up the hood(Autodesk generic Ribbon UI) Maya is just as Alias left it - Autodesk just piled their crappiola on top - I had to spend 10 minutes turning it all off before I could use it - then I went back to Revit and used their concept modeler to do what I was going to do in Maya.

Sep 28, 12 1:12 pm  · 
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12x12surface

best explanation video I know of:

www.youtube.com/watch?v=zTMudaPWYOo

Oct 7, 12 1:28 pm  · 
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